Development > Artwork
Redo of Soldier Body model
bayo:
Then, can we redone the head with regular hair gel?
Destructavator:
I discovered I messed up the hands in the last one when I glued the fingers together, I fixed this issue in this version.
Also, I figured out how to add the Phalanx badge/patch without too much hassle.
If this looks OK, I can add a skeleton, vedrit and I can work on animating it, and this could be the body version if the player doesn't equip any armor (either because they forgot to add armor, or some other reason).
Destructavator:
Well, I put together a skeleton for this model, and screwed up - on the other hand, I learned quite a bit about how Blender does skeletons and got much closer to a working one.
One little irritating thing about Skeletons in Blender is how it only lets you rotate one end of each bone, and it isn't always the end you would want. I also found that if I put the first bone in the head and worked down, then if I wanted to rotate the head the program would instead rotate the whole rest of the body and keep the head stationary, the opposite of what I wanted.
I have to build another skeleton anyways, what I might do is place a "base" bone in the torso that isn't connected to anything, so that all the other bones are child bones of that base bone. I think that would make the animations much easier, if everything rotated out from the center torso area.
Of course adding such a base bone shouldn't affect the end-resulting MD2, since as far as I know the export doesn't include the bones with the MD2 anyways, just the vertexes that the bones moved, and the bones are only used within Blender for assisting in moving and positioning vertexes.
Migel:
By the way, why you can't use old animation? Just asking...
Destructavator:
--- Quote from: Migel on September 17, 2009, 05:25:45 pm ---By the way, why you can't use old animation? Just asking...
--- End quote ---
Several reasons:
- The existing animations for the older (current) soldier models don't include new things we would like them to do down the road in the game's development, such as lying prone, crawling, climbing ladders, etc.
- We don't really have complete source files in the data_source folder for loading the original meshes for those soldier models, before they were exported to MD2 format.
- Vedrit and I both tried to import the MD2s of the old soldier models and attach a new skeleton for new animations - It didn't work, and we concluded that new replacement models would be needed.
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