Development > Artwork

Redo of Soldier Body model

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Mattn:
hands should not be modelled in high detail anyway - currently we don't even have fingers. and as we don't have bones it wouldn't make sense to add to much detail there.

vedrit:
Like I said before, if the game will support individual fingers, they can be made

Destructavator:
I remember the previous discussion about the fingers - IIRC they were decided to be OK for cinematic cut-scenes and movie clips (high-detail), but the models for in-game battlescape missions during gameplay (lower detail) would *not* have fingers, just "mittens."  Did I remember correctly?

Anyways, It'll be a few days before my computer is fixed - the one I have the models on anyways (details posted elsewhere in the forum).

Mattn:

--- Quote from: Destructavator on September 09, 2009, 02:54:10 am ---I remember the previous discussion about the fingers - IIRC they were decided to be OK for cinematic cut-scenes and movie clips (high-detail), but the models for in-game battlescape missions during gameplay (lower detail) would *not* have fingers, just "mittens."  Did I remember correctly?

--- End quote ---

yes - that correct

Destructavator:
OK, I heavily re-did much of the model, keeping in mind all of the suggestions here - The scale of everything is driving me crazy, I beefed up parts of the limbs to look more muscular, and kept trying to adjust all the scaled parts here and there, not to mention also to match the head.

I've been re-scaling and adjusting the thing for so long that now its hard to tell what would look right.

On a positive note, I was able to glue the fingers together for this version, I'll save the high-detailed version for video clips for later.

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