Development > Artwork

Redo of Soldier Body model

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Destructavator:

--- Quote from: Winter on September 05, 2009, 09:39:49 am ---The head proportion looks better now. Just one more thing niggles at me now -- the neck looks very thin for that size head, and it doesn't have quite the right shape.

Regards,
Winter

--- End quote ---

OK, this should be easy to fix, the neck right now is actually one of the least complex parts of the model and very easy to change.


--- Quote from: Bartleby on September 05, 2009, 10:42:53 am ---this is looking better and better. even though i am not able to help i would like to know if its possible to change the width of the model without the need of an animationchange? that way it would be possible to have different builded bodies (hm.. as a feature the strength of the soldier is seen ^^). just dreaming :P.

--- End quote ---

Yes, it's very easy to scale selected parts of the model on a specific axis to make it look stockier or more slender, and the skeleton can easily be scaled with it, so no additional animation work would be needed.  This would only take a few quick minutes, and is actually something I thought of before in the past, so the soldiers don't look like clones from the neck down.

vedrit:
The bone connections, or lack thereof, at the hips is whats concerning me most about the skeleton. How it is now, the bones in the hip will move in relation to the entire scene, rather than to the bone that it stems from. Did you start making the skeleton from the waist up?

Destructavator:
Yes, it was made from the waist up.  Thanks for pointing this out, I missed this issue.

I actually found a "connect" button for the hip bones that almost fixes this - only the program wants to connect the hips to the top of the torso bone instead of the bottom when I press it.

Edit:  I did a quick test, I found that extruding from the other end of the first initial armature bone doesn't work - it won't connect on that end of just that first bone.  Funny how Blender is designed to do that - I had no idea the developers of Blender would do something like that.

Do you want me to try to re-build a new skeleton?

Destructavator:
@Winter:  I did some work on the neck, how does this look?  (The posture will of course change when the animations are done.)

Mattn:
add more muscles to the arms and legs please.

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