Development > Artwork

Redo of Soldier Body model

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Mattn:
Dave, we now have lod support in our engine - it would be really sweet if you could provide different levels of details for the character models (especially higher res for menus and very very high zooms in the maps - does blender has support for this? (i highly suspect it does - but i don't know blender at all)

Destructavator:
Yes, Blender does indeed support this - I've been very busy (again) the last few days, although I expect to be able to do more modeling work and such this coming week.

theotherhiveking:

--- Quote from: Destructavator on December 07, 2009, 05:17:11 am ---Yes, Blender does indeed support this - I've been very busy (again) the last few days, although I expect to be able to do more modeling work and such this coming week.


--- End quote ---

Care to explain how? I have been looking for it without luck.
If you mean multires, then that afaik requieres you to use it from the very begining.

Destructavator:
Sorry I didn't respond to this until now - The last few weeks have been crazy,

I'll do some more looking into this and how it works with Blender, but IIRC aren't there several ways of doing LOD models?  Would I just make several versions of a model and leave it to the game engine to swap them?  I'm getting better with Blender but I admit I'm a bit new to this LOD stuff, although I'd like to learn it.

Also, I haven't heard from Migel in a long time and don't know if he's coming back or not.  I remember he only did a few head textures and just the male version of the un-armored soldier, and I can't match his skill to fix the female texture.  Although I do have some versions I haven't shown in this forum yet of a higher-detail soldier model that could be used instead, I'd really hate for Migel's work to go unused...

Destructavator:
@vedrit: I tried to fix a few things with the crouching walk animation, take a look:

http://www.destructavator.com/92dl/sAnim4.zip

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