Development > Artwork

Redo of Soldier Body model

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TrashMan:
3dmax, lightwave, wavefront, direct X - any one of them should do.

Destructavator:
http://ufoai.svn.sourceforge.net/viewvc/ufoai/ufoai/data_source/models/characters/destructavator/body/

I exported several common formats and they are now in the data_source folder, so anyone who wants to can download them and build more armor types and soldier models.

This only includes a male model for now, a female one is coming later when its ready.  There's also a mesh for a head, but you don't have to use it - head and body meshes are kept separate anyways.

Exporters can be buggy with Blender, I can't guarantee that all of these exported correctly, but I'm sure at least one of them is good to work with.

TrashMan:
thanx :) IT works fine. Fiddling with it now.

EDIT:
Just to give you a general idea of what I'm aiming at:

Destructavator:
Not a bad concept - for a start.  I think it has potential, when more parts of the body get covered.

TrashMan:
Tehy will. I'm aiming for something similar to a police riot gear, but more futuristic.

I still have to add the back armor, abdomen protection (I can do that with just a texture tough..found a few neat ones), sin guards and leg guards..and possibly some kind of gauntlets/arm protectors.

After this one, I'll try a power armor

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