Development > Artwork

Redo of Soldier Body model

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vedrit:
I encourage learning animation. I think its fun, and not all that hard to do. You just have to understand how the body moves, and how the clothing will impeed movement (Normally, something called Paint Weighting would be used, and that would affect how the clothing moves and bends, etc, but its very complex, far beyond my comprehension)
Handles are only there to aid in animation, but arent necissary. We can split up the list of animations. That way, the list gets taken care of a little bit faster, you learn to animate, and I stop slacking

Destructavator:
Great!  Sounds like a good plan.

I'll upload the Blender file shortly - I just have to fix how the bones attach to the fingers in the hands, the rest pretty much works.

Regarding the model:  Winter hasn't given final approval to this particular model for a soldier, but it could still be animated and other soldier models (all the armor types and such) could be based upon it, and should work with most of the animations - altering the model may just mean re-attaching the skeleton to changed areas.

Destructavator:
Actually, I realized you would probably want to re-do the hands of the skeleton anyways, since I did the hands from scratch and probably didn't do it the best way, so here it is:

http://www.destructavator.com/92dl/Soldier_Armor_v3_30.zip

~1.5 MB download, around 4.5 MB uncompressed.

This also contains a lot of textures, the older second soldier model (which is quite messy, please don't use it), all the camo textures, and one head.

The head will eventually be replaced with an MD2 tag, but for now it is in there to make animating where the heads will be in the game easier.

I almost forgot: The upper and mid torso bones are attached a little funny, I didn't finish those yet.

Last, this model as it is is GPL, with no restrictions on use in other games and such.  (I might actually also use it in one of my own little pet projects.)

Winter:
The head proportion looks better now. Just one more thing niggles at me now -- the neck looks very thin for that size head, and it doesn't have quite the right shape.

Regards,
Winter

Bartleby:
this is looking better and better. even though i am not able to help i would like to know if its possible to change the width of the model without the need of an animationchange? that way it would be possible to have different builded bodies (hm.. as a feature the strength of the soldier is seen ^^). just dreaming :P.

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