project-navigation
Personal tools

Author Topic: Defenses  (Read 16071 times)

Offline Nightknight

  • Rookie
  • ***
  • Posts: 25
    • View Profile
Re: Defenses
« Reply #15 on: September 01, 2009, 12:39:31 am »
I got kind of lost. I thought the initial point was a complaint about being restricted to build 4 defensive systems in a base.
If I understand correctly, the point of the Base Expansion is to give the player more space to build. Yet the player will be somewhat restricted since the "Top" Level is the only one that can be used to support structures such as hangars or base defence systems (Which makes sense, since this is the "Exposed" part of the base)

Now, my humble suggestion is that 4x in-base defensive systems is just too much. Come to think of it. It occupies space that could be used for other useful facilities. Don't get me wrong, defence is not useless, it's essential, but there are other means to defend your base.

2x or 3x External SAM Sites around your base do help, too. The only thing strong enough to support 3X SAM Sites + 2 Laser Defence Facilities is a Harvester.
Maybe it would help if you expose what is your main concern. What do you want to achieve with base defences? Your goal is to shot down any UFO stupid enough to fly by it? Or your main concern is to avoid any chance of a UFO Attack? (Any chance of an UFO actually landing in your base)

White_Cat

  • Guest
Re: Defenses
« Reply #16 on: September 01, 2009, 01:36:56 am »
I got kind of lost. I thought the initial point was a complaint about being restricted to build 4 defensive systems in a base.
If I understand correctly, the point of the Base Expansion is to give the player more space to build. Yet the player will be somewhat restricted since the "Top" Level is the only one that can be used to support structures such as hangars or base defence systems (Which makes sense, since this is the "Exposed" part of the base)

Now, my humble suggestion is that 4x in-base defensive systems is just too much. Come to think of it. It occupies space that could be used for other useful facilities. Don't get me wrong, defence is not useless, it's essential, but there are other means to defend your base.

2x or 3x External SAM Sites around your base do help, too. The only thing strong enough to support 3X SAM Sites + 2 Laser Defence Facilities is a Harvester.
Maybe it would help if you expose what is your main concern. What do you want to achieve with base defences? Your goal is to shot down any UFO stupid enough to fly by it? Or your main concern is to avoid any chance of a UFO Attack? (Any chance of an UFO actually landing in your base)

What I had done is a poor job in expressing what I propose... :(

I think all anti-air defenses should be built outside the base. You would not want to have anti matter missiles piled up in the middle of your base... Also putting defenses outside of your base would make it harder for it to get detected...

Now we have two kinds of defenses currently in the game.
1) Independent external defenses (SAM sites)
2) Dependent internal defenses (Sam sites, Laser defenses)

I have no quarrel with #1. Players can still build these around their bases... Or all over Australia if they desire...
My complaint is about #2. Putting such defenses inside a base makes little logical sense. An attacking UFO (or one flying by) could easily shoot the sam site or laser battery making a mess all over the base... Such defenses would also expose the very location of the base! Realistically it is retarded to build such base defenses with high explosive and/or extremely lethal chemicals in the middle of your base. Realistically at least the firing mechanism would be kept way outside of the base... The xcom1&2 way was quite retarded :) I do not believe that is something we should copy. A more creative solution would work better.

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: Defenses
« Reply #17 on: September 01, 2009, 06:26:18 am »
I'm sorry, but I can't agree with your last paragraph.

Having defenses in a base would probably cost less because all the personnel, tracking systems, power and such are right there to support it, and for the same reasons I would expect it to be easier and quicker to build.

Also, only so many external facilities can be built, while those internal to a base are only limited by free squares to build on.

Besides, would you rather have players not be able to defend their base directly when a UFO approaches to attack?

...And if you're worried about dangerous materials being damaged, I'd be more concerned with the antimatter and other things.
« Last Edit: September 01, 2009, 06:28:15 am by Destructavator »

White_Cat

  • Guest
Re: Defenses
« Reply #18 on: September 01, 2009, 08:56:51 am »
I'm sorry, but I can't agree with your last paragraph.

Having defenses in a base would probably cost less because all the personnel, tracking systems, power and such are right there to support it, and for the same reasons I would expect it to be easier and quicker to build.

Also, only so many external facilities can be built, while those internal to a base are only limited by free squares to build on.

Besides, would you rather have players not be able to defend their base directly when a UFO approaches to attack?

...And if you're worried about dangerous materials being damaged, I'd be more concerned with the antimatter and other things.

I think what you are opposing and what I am suggesting are different things...

The facility inside the base should have the targeting systems. It can be connected to the outside unit through a fiber link :P For example a 2x1 facility could control all base defense... Just like how a 1x1 facility controls all detection. The radar dish is off base somewhere...

The firing mechanism would be off base keeping the explosive/hazardous components off the base. When aliens attack the base they can destroy these "external" parts. That way player would have to rebuild these... If aliens attack with multiple ufos they can break through the barrage of defenses...

It is always cheaper to keep something above ground than underground... It is also easier to build something above ground... Are you sure you aren't thinking this backwards?

Antimatter storage is buried underground... It doesn't have a "blast me up" sign on it...

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: Defenses
« Reply #19 on: September 01, 2009, 02:31:01 pm »
OK, now I'm starting to get it - You're right, I misunderstood you, sorry.

Whether or not what you're suggesting would get implemented I don't know, I don't know how difficult it would be to code such a thing or anything close to it when the base layouts get re-vamped in the future.

Offline Hertzila

  • Sergeant
  • *****
  • Posts: 469
    • View Profile
Re: Defenses
« Reply #20 on: September 01, 2009, 04:23:00 pm »
I think what you are opposing and what I am suggesting are different things...

The facility inside the base should have the targeting systems. It can be connected to the outside unit through a fiber link :P For example a 2x1 facility could control all base defense... Just like how a 1x1 facility controls all detection. The radar dish is off base somewhere...

The firing mechanism would be off base keeping the explosive/hazardous components off the base. When aliens attack the base they can destroy these "external" parts. That way player would have to rebuild these... If aliens attack with multiple ufos they can break through the barrage of defenses...

It is always cheaper to keep something above ground than underground... It is also easier to build something above ground... Are you sure you aren't thinking this backwards?

Antimatter storage is buried underground... It doesn't have a "blast me up" sign on it...
I have disagree with you. Internal defences are more dependable, safer and more usable in emegency then external stuff. If bomber strikes, they can simply withdraw back to the rockshield. And they are camouflaged when underground (and to extent on the surface, enough to keep it safe when there), while external stuff is extremely visible and prone to surprise attacks. And those radas dishes are scattered all around the scanning area and a setup like that would not be good for defending the base (or it would be an overkill) and if instead they have external stuff near the base, it blows the cover immediatly, unlike the defences now.
The hazardous stuff is not that big issue, as stated it's a target of opportunity and while its ammo is dangerous, they are well shielded and since the aliens are already inside they don't have much use to blow it up, since it takes too much time (and if the player does his job they don't have too much time). A reactor or a command center would be much more logical target. It's also most likely blast shielded from the other base. And if it gets destroyed, I can still imagine that the lift is operable and the rebuild can be done on the surface. The laser defences might need more work though but I think a blast door airlock would be enough.
Besides, isn't ammo usually kept in the storage before taking it out and readying it for firing?

Also, no one in their right mind would use antimatter missiles. Besides the dangers of launching possible miniature nukes, every microgramme you use would be directly drawn from your fighters fuel reserves. Couple that with low accuracy and... :-\

White_Cat

  • Guest
Re: Defenses
« Reply #21 on: September 01, 2009, 05:22:15 pm »
I have disagree with you. Internal defences are more dependable, safer and more usable in emegency then external stuff. If bomber strikes, they can simply withdraw back to the rockshield. And they are camouflaged when underground (and to extent on the surface, enough to keep it safe when there), while external stuff is extremely visible and prone to surprise attacks. And those radas dishes are scattered all around the scanning area and a setup like that would not be good for defending the base (or it would be an overkill) and if instead they have external stuff near the base, it blows the cover immediatly, unlike the defences now.
The hazardous stuff is not that big issue, as stated it's a target of opportunity and while its ammo is dangerous, they are well shielded and since the aliens are already inside they don't have much use to blow it up, since it takes too much time (and if the player does his job they don't have too much time). A reactor or a command center would be much more logical target. It's also most likely blast shielded from the other base. And if it gets destroyed, I can still imagine that the lift is operable and the rebuild can be done on the surface. The laser defences might need more work though but I think a blast door airlock would be enough.
Besides, isn't ammo usually kept in the storage before taking it out and readying it for firing?

Also, no one in their right mind would use antimatter missiles. Besides the dangers of launching possible miniature nukes, every microgramme you use would be directly drawn from your fighters fuel reserves. Couple that with low accuracy and... :-\

First off, where do you think I want to put the defenses?

Anti air ammo is always kept at the shooting unit. How else can it fire multiple times... Only access lifts and hangars should be visible from above ground. Even those can be hidden... However you can't hide a platform thats shooting...

Let me ask you this: while you are firing at a UFO, why doesn't it retaliate...

Offline Hertzila

  • Sergeant
  • *****
  • Posts: 469
    • View Profile
Re: Defenses
« Reply #22 on: September 01, 2009, 06:03:03 pm »
First off, where do you think I want to put the defenses?
Um, what? I don't know where you want to put it but if you want external stuff, use it but please don't come and tell it's the only way to play and remove the internal defence. I think I have understood you wrong but that's how I understand your stance.

Anti air ammo is always kept at the shooting unit. How else can it fire multiple times... Only access lifts and hangars should be visible from above ground. Even those can be hidden... However you can't hide a platform thats shooting...
When it's shooting, yes. However, when it's not shooting, like in base attack or without any targets, would it still have its ammo in it? And of course as few things as possible should be visible (with lifts and hangars being camouflaged by their disguised/rock ceilings) but when you're shooting it's way too hard to camouflage the missile trail. Lasers don't have that problem however and could only be found after two attacks minimun. Besides, if you use any aircraft they are bound to find you anyway.

Let me ask you this: while you are firing at a UFO, why doesn't it retaliate...
It might but how? Bombers would of course bomb it and should not be engaged with ground installations and troop carriers might try to attack the base but fighters and others really can't do that much and most likely everything is also going to have a couple of angry PHALANX fighters shooting at them.

White_Cat

  • Guest
Re: Defenses
« Reply #23 on: September 01, 2009, 07:12:36 pm »
Um, what? I don't know where you want to put it but if you want external stuff, use it but please don't come and tell it's the only way to play and remove the internal defence. I think I have understood you wrong but that's how I understand your stance.
When it's shooting, yes. However, when it's not shooting, like in base attack or without any targets, would it still have its ammo in it? And of course as few things as possible should be visible (with lifts and hangars being camouflaged by their disguised/rock ceilings) but when you're shooting it's way too hard to camouflage the missile trail. Lasers don't have that problem however and could only be found after two attacks minimun. Besides, if you use any aircraft they are bound to find you anyway.
It might but how? Bombers would of course bomb it and should not be engaged with ground installations and troop carriers might try to attack the base but fighters and others really can't do that much and most likely everything is also going to have a couple of angry PHALANX fighters shooting at them.

Okay let me clarify. I want to put the shooting mechanisms slightly off of the base. That is different from external defenses as these structures will depend on the base. They can't be placed too far! And these shouldn't count as "installations" either... Not sure what your concern is about that.... :) If anything this would not affect the actual game play...

In really military weaponry you keep the missiles (particularly anti-air) in the launchers. It takes too much time to drag a missile out of its storage area and mount it on the launcher when you have an imminent threat flying towards you. Also in the game, you do not get to store these missiles in storage. You have an infinite amount that magically appears... As for your other point PHALANX bases supposed to be concealed. The most basic tactic in establishing that is burying the base underground to camouflage it, move more detectable objects such as radar dishes, anti-air turrets off base. Just far enough though. Putting a dish too far away would make it difficult to power it from the base...

There are no bombers in the game so far... Most base attacks happen when a fighter or harvester lands near your base... Same craft can attack external sam sites and destroy them (the installations you can build). They should be able to do the same for internal base defenses... But if they do that the base would be mostly destroyed or heavily damaged due to  a chain reaction with the ammunition... Right now if you build 4 laser defenses and 4 missle batteries aliens can't touch your base easily. Rarely can they land... But if they sent say 3 UFOs to hunt you down... You'd have two of them thinning the base defenses and third one landing... Sending one UFO to take out a base feels lame...

Offline Hertzila

  • Sergeant
  • *****
  • Posts: 469
    • View Profile
Re: Defenses
« Reply #24 on: September 01, 2009, 09:14:41 pm »
If they behave exactly as now, I don't have any gamepaly issues then. :)

Allright. But you must realise that base defences are not any more visible than hangars... Okay a little more visible but mainly they are not any different than them. When underground they are undetectable and to an extent, even laser defence when surfaced. Only missiles really show up in radar. The radar dishes are on top always which makes them far more riskier than defences and hangars (and they have more chances of finding an UFO if they don't rely on one dish). And even then they can occasionally expose the base.
If you want ext-internal defences I have to say that they should too be possible to lower underground for safety and camouflage.

I could have sworn I have seen a Bomber UFO...
Edit: Well at least the wiki has one.
Edit2: Exactly what I meant by shielded ammunition Destructavator.
« Last Edit: September 01, 2009, 09:35:25 pm by Hertzila »

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: Defenses
« Reply #25 on: September 01, 2009, 09:21:16 pm »
I don't quite buy the "chain-reaction with exploding ammunition" idea, As far as I know in real life ammunition is carefully stored - whether it is inside a battle-tank and for the cannon mounted on it, or for some type of launcher at a base - so that this doesn't happen, in some cases between heavy, fire-proof and/or blast-resistant walls, although it depends on what you're talking about.

In a realistic setting, if a military force invades a base I don't think they would target one single exposed missile or rocket and expect destroying it to wipe out the whole base with any "domino effect."

White_Cat

  • Guest
Re: Defenses
« Reply #26 on: September 01, 2009, 10:57:00 pm »
I don't quite buy the "chain-reaction with exploding ammunition" idea, As far as I know in real life ammunition is carefully stored - whether it is inside a battle-tank and for the cannon mounted on it, or for some type of launcher at a base - so that this doesn't happen, in some cases between heavy, fire-proof and/or blast-resistant walls, although it depends on what you're talking about.

In a realistic setting, if a military force invades a base I don't think they would target one single exposed missile or rocket and expect destroying it to wipe out the whole base with any "domino effect."

My point is that I am not too happy with how base defense is handled. I proposed a few suggestions to improve it which was almost unanimously opposed. I do not get why I got such a fierce opposition. Please pardon my ignorance but I just can't see the "why". From my perspective I see people opposing for the sake of opposing. I really would like to know the "why"

As for your points...

Yes and those aren't exposed to advanced alien particle weapons. :). And no.. Ammo loaded is always dangerous. They will not even let you smoke near them for a reason... As for "Heavy, fire-proof and/or blast-resistant walls" all of that are safety measures that takes up a lot of space... Base defense missions do not represent that... Ammo explosions were implemented on xcom3. On warehouse missions you could shoot aircraft ammo lying around and observe a nice explosion. If I were the aliens I would do my best to do maximum damage as I am preparing to attack a base. Aliens do not want to capture it. They want to destroy it!

In any case not keeping such defensive structures away form your base power plants, antimatter storage, or living quarters at the moment has no effect so all the stuff said here doesn't matter right now. It would matter when and if such a thing is implemented. If we are aiming for realism, it should be... We do not even have aliens bombing our bases yet!

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: Defenses
« Reply #27 on: September 01, 2009, 11:44:09 pm »
Quote
Yes and those aren't exposed to advanced alien particle weapons. Smiley. And no.. Ammo loaded is always dangerous. They will not even let you smoke near them for a reason... As for "Heavy, fire-proof and/or blast-resistant walls" all of that are safety measures that takes up a lot of space... Base defense missions do not represent that... Ammo explosions were implemented on xcom3. On warehouse missions you could shoot aircraft ammo lying around and observe a nice explosion. If I were the aliens I would do my best to do maximum damage as I am preparing to attack a base. Aliens do not want to capture it. They want to destroy it!

Safety measures, including proper storage of ammunition, is not only assumed but also standard practice, exactly for such reasons that they don't chain-reaction blow-up or cause damage.  This is very true and fact in real life military and law enforcement.  Before you argue against that, I need to clear up a few things:  I've had two family members who had full-life military careers, including one who fought on the battlefront through two major wars and was also an engineer who designed a good deal of this stuff, I've seen some of this stuff up close and even the inside of armored vehicles up-close and firsthand, and in my own experience I was in a law enforcement job for about three years, my old job.

Point being, I know enough to know that a good deal of your wild and outlandish scenarios that you are detailing, especially about ammunition, are not realistic, and sound like they came from a typical, run-of-the-mill war-themed cheesy action movie, far from reality.

I'm sorry for getting nasty, but every time you turn around and post another what-if mental depiction of how you think these things would work in the real world, you fall increasingly farther away from realism and get more and more silly.

I don't claim to be an expert in military gear, but I know enough that I really can't agree with you on a lot of your arguments.

Edit:  Alright, I admit it:  I'm cranky, I'm mad now, and I've flipped.  - But I still find myself increasingly in disagreement with your points and so-called realism, and I'm irked about having to fight against increasingly silly arguments.  I'm sorry, but there's still a lot of your points I still don't buy...
« Last Edit: September 01, 2009, 11:53:40 pm by Destructavator »

White_Cat

  • Guest
Re: Defenses
« Reply #28 on: September 02, 2009, 01:13:12 am »
Safety measures, including proper storage of ammunition, is not only assumed but also standard practice, exactly for such reasons that they don't chain-reaction blow-up or cause damage.  This is very true and fact in real life military and law enforcement.  Before you argue against that, I need to clear up a few things:  I've had two family members who had full-life military careers, including one who fought on the battlefront through two major wars and was also an engineer who designed a good deal of this stuff, I've seen some of this stuff up close and even the inside of armored vehicles up-close and firsthand, and in my own experience I was in a law enforcement job for about three years, my old job.

Point being, I know enough to know that a good deal of your wild and outlandish scenarios that you are detailing, especially about ammunition, are not realistic, and sound like they came from a typical, run-of-the-mill war-themed cheesy action movie, far from reality.

I'm sorry for getting nasty, but every time you turn around and post another what-if mental depiction of how you think these things would work in the real world, you fall increasingly farther away from realism and get more and more silly.

I don't claim to be an expert in military gear, but I know enough that I really can't agree with you on a lot of your arguments.

Edit:  Alright, I admit it:  I'm cranky, I'm mad now, and I've flipped.  - But I still find myself increasingly in disagreement with your points and so-called realism, and I'm irked about having to fight against increasingly silly arguments.  I'm sorry, but there's still a lot of your points I still don't buy...

Oh and please do not get angry. I am merely discussing a few ideas here... Have a cup of coffee and relax :). Unless there is an agreement here it wont be implemented in the game anyways... All I wish to do is make the game better; that is my intention. Not everything I suggest will make the game better despite my intentions. That is the point of discussions like this one. So please relax... Both of us want the same thing!

As for the case at hand:

Look we aren't talking about some puny tank rounds that can blow a hole through a bank safe with trivial ease (very explosive indeed)... Or bullets, CS grenades, shot gun round and other light weapons (which can blow up nice if you don't properly store them)... I agree with all of your points on those. One key objection though... According to the game AA51 missiles are the most advanced weapons 2080's has to offer. More destructive than anything we have and the best missiles 70 something years from now... Or laser turrets that has enough punch which was a breakthrough by the game's standards (so it must be really dangerous). In fact the lasers are so toxic even in game story is complaining about this :). No one is an expert on this military gear as it is future tech. :D

According to the Ufopedia http://ufoai.ninex.info/wiki/index.php/Base_Facilities/Missile_Battery

Quote
It may be a tempting target of opportunity, however, because while our missiles are well-protected they will detonate if subjected to enough abuse. An explosion in the missile battery could have disastrous effects on the facility and the base at large.
My point exactly!

My key problem is having the base defenses within the base. It creates a lot of problems... Aside from the chain reaction hypothesis above...

For example it bothers me to see:

Quote
Each launcher carries 20 of the AA51 "Cicada" SAM
Where do those missiles go? The Missile Battery is a tiny object that can only hold 9 missiles IIRC

Quote
The battery consists of 4 launchers that 'pop up' to the surface when engaging a target.
Really? But I have to build 4 of those to place 4 SAMs! Not to mention installations only support 2!

Most of my arguments can be fixed by editing the ufopedia entries... But I think that won't be the correct approach...

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: Defenses
« Reply #29 on: September 02, 2009, 01:32:10 am »
Quote
Oh and please do not get angry. I am merely discussing a few ideas here... Have a cup of coffee and relax Smiley. Unless there is an agreement here it wont be implemented in the game anyways... All I wish to do is make the game better; that is my intention. Not everything I suggest will make the game better despite my intentions. That is the point of discussions like this one. So please relax... Both of us want the same thing!

Sorry, it really isn't you, it's just that I got about zero sleep last night, literally, and I've realized I'm a bit unclear and very cranky, snapping at just about any trivial thing.   :P

I'll return to this debate later - you're fine though...   ;)