project-navigation
Personal tools

Author Topic: A (Finally!) proper low-poly head without the headache  (Read 39326 times)

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: A (Finally!) proper low-poly head without the headache
« Reply #75 on: September 05, 2009, 11:03:12 pm »
there are md2 + jpeg and an md2.zip (all in the md2 subfolder) - which ones are the correct files?

it it all the same mesh and only the skins differ? because you also uploaded four md2 files instead of adding four skins to one md2 file

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: A (Finally!) proper low-poly head without the headache
« Reply #76 on: September 05, 2009, 11:11:00 pm »
there are md2 + jpeg and an md2.zip (all in the md2 subfolder) - which ones are the correct files?

it it all the same mesh and only the skins differ? because you also uploaded four md2 files instead of adding four skins to one md2 file

Sorry about that - I fixed this in the package I'm still uploading right now, it'll be a few minutes.

i suppose they are gpl 2 or later, too?

Yes!  I forgot about the license, thanks for mentioning it!

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile

Offline Migel

  • Rookie
  • ***
  • Posts: 95
    • View Profile
Re: A (Finally!) proper low-poly head without the headache
« Reply #78 on: September 15, 2009, 06:04:27 pm »
I was have a bit of free time and draw a skin. Check this out.
« Last Edit: September 15, 2009, 06:09:29 pm by Migel »

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: A (Finally!) proper low-poly head without the headache
« Reply #79 on: September 15, 2009, 10:31:00 pm »
Nice!  More skins == more variety, which is a good thing.

Can you make additional variants that have hair in different colors?

The more skins for the new heads, I think the better.

Code: [Select]
if (numberSkinsForNewHeads > oldNumberSkinsForNewHeads)
{
    numberSoldiersThatLookLikeClones-= (numberSkinsForNewHeads - oldNumberSkinsForNewHeads);
    playerEnjoymentWithGame++;
    gameGetsBoring=false;
} else
{
    gameGetsBoring=true;
    player.complain(L"These soldiers all look like clones!");
    player.vomit();
}

(Sorry, I'm in a weird mood, but you get the idea...)

Offline bayo

  • Professional loser
  • Project Coder
  • Captain
  • ***
  • Posts: 733
    • View Profile
Re: A (Finally!) proper low-poly head without the headache
« Reply #80 on: September 16, 2009, 07:53:06 pm »
sure, but you really should rotate the skin.