Development > Artwork
A (Finally!) proper low-poly head without the headache
Mattn:
there are md2 + jpeg and an md2.zip (all in the md2 subfolder) - which ones are the correct files?
it it all the same mesh and only the skins differ? because you also uploaded four md2 files instead of adding four skins to one md2 file
Destructavator:
--- Quote from: Mattn on September 05, 2009, 11:03:12 pm ---there are md2 + jpeg and an md2.zip (all in the md2 subfolder) - which ones are the correct files?
it it all the same mesh and only the skins differ? because you also uploaded four md2 files instead of adding four skins to one md2 file
--- End quote ---
Sorry about that - I fixed this in the package I'm still uploading right now, it'll be a few minutes.
--- Quote from: Mattn on September 05, 2009, 11:01:17 pm ---i suppose they are gpl 2 or later, too?
--- End quote ---
Yes! I forgot about the license, thanks for mentioning it!
Destructavator:
Here it is:
http://www.destructavator.com/92dl/FlatTop_Heads_4Tex.zip
Migel:
I was have a bit of free time and draw a skin. Check this out.
Destructavator:
Nice! More skins == more variety, which is a good thing.
Can you make additional variants that have hair in different colors?
The more skins for the new heads, I think the better.
--- Code: ---if (numberSkinsForNewHeads > oldNumberSkinsForNewHeads)
{
numberSoldiersThatLookLikeClones-= (numberSkinsForNewHeads - oldNumberSkinsForNewHeads);
playerEnjoymentWithGame++;
gameGetsBoring=false;
} else
{
gameGetsBoring=true;
player.complain(L"These soldiers all look like clones!");
player.vomit();
}
--- End code ---
(Sorry, I'm in a weird mood, but you get the idea...)
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