Development > Artwork

A (Finally!) proper low-poly head without the headache

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Migel:
 :D I mean don't you draw this skin by youself? Or it is Blender make the texture? I never work with Blender...

Migel:
I can try to draw a few skins then I finish my armour...

Destructavator:
Got it!!!   ;D

This is in 2.2.1.

Also attached are the heads in MD2 format.

To answer your question Migel, no, I don't hand-draw anything, I don't have that type of artistic ability, heck, I can't even take a pencil and draw a proper stick figure worth a d***.  I create a high-detail high-poly texture with Blender's built-in texture creation tools, then plaster the details onto the low-poly version.  As an example:  For the eyes, I render several circle meshes of different sizes and colors, render it to a plane, then use that for an eye.  The original circles have different patterns, not always just solid colors.  I start with the tiny picky stuff, then build it into the bigger model, then create the low-poly version to map everything to.

Mattn:
Migel please also attach the skins - not only screenshots. i would like to commit them to our repo, too

Migel:

--- Quote ---Migel please also attach the skins - not only screenshots
--- End quote ---
Of course, but I don't like this one. I can do better, but I need some time. This was drawn in 20min.

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