Development > Artwork
A (Finally!) proper low-poly head without the headache
Migel:
:D I mean don't you draw this skin by youself? Or it is Blender make the texture? I never work with Blender...
Migel:
I can try to draw a few skins then I finish my armour...
Destructavator:
Got it!!! ;D
This is in 2.2.1.
Also attached are the heads in MD2 format.
To answer your question Migel, no, I don't hand-draw anything, I don't have that type of artistic ability, heck, I can't even take a pencil and draw a proper stick figure worth a d***. I create a high-detail high-poly texture with Blender's built-in texture creation tools, then plaster the details onto the low-poly version. As an example: For the eyes, I render several circle meshes of different sizes and colors, render it to a plane, then use that for an eye. The original circles have different patterns, not always just solid colors. I start with the tiny picky stuff, then build it into the bigger model, then create the low-poly version to map everything to.
Mattn:
Migel please also attach the skins - not only screenshots. i would like to commit them to our repo, too
Migel:
--- Quote ---Migel please also attach the skins - not only screenshots
--- End quote ---
Of course, but I don't like this one. I can do better, but I need some time. This was drawn in 20min.
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