Development > Artwork

A (Finally!) proper low-poly head without the headache

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Destructavator:
Alright!  A nice low-poly on the right (the high-detail on the left), and the low-poly version only has 118 verts!

I've also generated various hair textures, coming soon...

Destructavator:
Added some hair - Hmmm...  This guy might be wearing a helmet a lot until I figure out how to make it look better.   :P

bayo:
Really better.

Maybe if you use squares instead of triangles, you lose quality, or use more vertices, or both. It is what we can see on your first head.

Imposeren:
Model is good. Textures are not.

Good work. Keep going

Destructavator:
...And the first versions are done!

I wouldn't call these totally finished, but at this point they could potentially be exported and put into the game.

As usual, I'll need Winter to give these a look-see and find out what he wants changed/fixed/axed/whatever.

Also as usual, I also welcome constructive criticism from anyone else, although Winter decides what really goes in the game.

Once these get changed and improved to the point of being approved for the game, I already have ideas for more facial shapes, haircuts, etc.

Imposeren, could you be a little more specific on what you think the textures need?

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