Development > Artwork
A (Finally!) proper low-poly head without the headache
Destructavator:
Whoa! I re-exported the texture and got it to display in-game (2.3), and the good news is the size and position looks OK, but the lighting is totally effed-up, just on the head.
I've been using the modified MD2 export script for blender that's in the trunk SVN, under tools, I'm not sure if that's what the issue is or not.
Destructavator:
Well, I've loaded the MD2 I made in other modeling programs, they show the model and texture just fine, but after re-exporting and trying to view it in-game, it still shows way too brightly.
If anyone else wants to try, the latest models are in that post on the second page (at the bottom).
Mattn:
maybe progressive jpegs? try tgas - also make sure to set the four skins as .texture1, .texture2, .texture3 and .texture4
bayo:
thx for this funny screenshots :)
Destructavator:
--- Quote from: Mattn on September 03, 2009, 07:39:46 am ---maybe progressive jpegs? try tgas - also make sure to set the four skins as .texture1, .texture2, .texture3 and .texture4
--- End quote ---
Well, I'm stumped - it seems the clunky MD2 export script for Blender is broken. I did some research on it, just yesterday they released a new version update for Blender with a new MD2 export script, and it still doesn't work right, the model in-game has way too much light and brightness.
I looked at the discussion in Blender forums on the updated MD2 script, apparently I'm not the only one having this issue, the new release was supposed to fix it - I saw the Python code but have no knowledge or skill whatsoever in programming in Python, so I can't fix it.
As for "set the four skins..." the script doesn't even have that feature, it gives only three options: one for the desired MD2 output filename, one for the animation file, and one for a texture path.
This python script for Blender is clearly not working for UFO: AI and is far beyond my expertise to fix.
Migel got the texture to display right on the earlier versions I posted that simply had the wrong scale and position.
@Migel: If you're reading this, would you please explain how you fixed the MD2 texture? What software tool did you use and how did you do it? I obviously can't get it to work from Blender, tried for hours, and of all the zillions of other MD2 tools out there I have no idea which one could convert it or fix it.
I was able to import the MD2 into MisFit Model 3d, another modeling program on SourceForge, but I can't figure out how to fix the texture within it.
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