Development > Artwork

A (Finally!) proper low-poly head without the headache

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Migel:
Well, as I understand it, no need of ".TGA" in aliase, but it need dot before name to show path - so it is ".Head1_Red". Mattin tell you beter then I. And I'm more than assured - the head is in the torso =) Wrong space offset. And if you ask me (no offence) - texture mapped horrible - why it made of peaces? It leave black line between them - look at the screenshot! =

Migel:
I edit it a bit and put it up - here is a result =) It is too little. Since the head attached to head_tag on the model (which is neck) as Mattin sad, you shoud put the head upper the center. And with old tag (I guess head scale is somewhere in the body tag) you need make model bigger.

Mattn:
yes - the export is a little bit too small ;)

you should rescale them (import one of the existing md2 heads and use their size - also make sure to export that part that should be put onto the tag_head of the body at 0,0,0 in your modeller (best is to move the pivot there).

Destructavator:
OK, these things shouldn't be too hard to fix.  I'll get to work on it.

Destructavator:
OK, Here, try these.

Everything has been re-scaled, re-textured, and re-positioned.

Notice in the Blender screen shot that the textures no longer have ugly visible seams.  (The middle black one is the low-poly MD2 without any of the four textures applied, don't worry about it.)

Edit:  I exported the textures as JPEGs, I can't figure out why they don't display properly in the game (shown in the other screen shot, I edited the .ufo files to try to test in 2.3.)

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