Development > Artwork

A (Finally!) proper low-poly head without the headache

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Destructavator:
OK, I see your point.

Did you have a chance to try the models in-game?  I noticed there weren't any downloads of the MD2 zip file I posted (my last post on the first page of the thread).  As I said in that post, if the graphics format for the UV textures aren't good, please let me know and I will convert them as needed.  To me they look OK in Blender, but I don't know how they would look in the game.

(If anyone does test these in-game, please post a screenshot of how they came out.)

Destructavator:
Here's another set of heads, different haircut, 4 textures for different hair colors.  This time I got them into much smaller JPGs.

Mattn:
i will try asap - currently work is really time consuming.... sorry and thanks for the new heads. will post screenshots soon

Migel:
Hi Destructavator. Well ... this is it =) 1st thing I can say - aliase was wrong. The one in the corner is visible only because I change it. In original md2 it was red (I mean FULL RED - no texture). Now it is visible, but still no head on the model. But I must tell you - it was tested on 2.2.1.

Destructavator:
OK, thanks for trying it - when you say the "aliase" is wrong, what exactly do you mean?  Is there a problem because the first download has 512x512 TGA graphics?  Also, when you fixed it, what did you do exactly to make it work in the corner?

The other download I posted has smaller JPG graphics for the texture, different format - do you get similar or different results with the other one?

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