Development > Artwork

A (Finally!) proper low-poly head without the headache

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Destructavator:

--- Quote from: Mattn on August 30, 2009, 07:35:28 pm ---heads don't need tags - only the body

--- End quote ---

Ah!  OK, that makes things easier - for the heads at least.   :D

bayo:
but we should add google and cap with tags no?

Mattn:
that's a little overkill imo - different models would be better here - a google model wouldn't fit every head out there anyway. they must be adopted in general to fit the head

Destructavator:

--- Quote from: bayo on August 31, 2009, 08:54:40 pm ---but we should add google and cap with tags no?

--- End quote ---


--- Quote from: Mattn on August 31, 2009, 09:27:44 pm ---that's a little overkill imo - different models would be better here - a google model wouldn't fit every head out there anyway. they must be adopted in general to fit the head

--- End quote ---

Sorry, I have no idea what either of you are talking about - is it something I need to worry about before continuing work on this?

Mattn:
we have e.g. night vision goggles - bayo was suggesting to place them with a tag on the head models - a tag is giving a rotation and position where to place another model (that's why it's only needed for the body, the head is placed on the tag_head of the body) - but using e.g. the goggles with a tag wouldn't work because we are using many different head shapes - the goggles just wouldn't fit each. so if we plan to model the goggles part we have to add them to each of the head models - one by one.

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