Development > Artwork
A (Finally!) proper low-poly head without the headache
Destructavator:
Oops! Hang on, I forgot the eyebrows! :P
Destructavator:
Ah, there, I think that looks better.
Mattn:
export them to md2 please - i would like to see them in-game.
Destructavator:
Here's the model in MD2 format, with four textures for different hair colors.
I attempted to attach a TAG at the base of the head for attaching the model to a body in-game, but I'm a bit confused trying to figure out how to export the TAGs properly with the export script, and I don't know how to test it in-game either. I'll see if I can figure it out better a little later, and sometime later today I'll also upload and link to source Blender files which are ~60MB in size (compressed).
This model will of course need to be scaled, and currently the textures are 512x512 pixels in TGA format, I hope that's not too big or a bad format - if it is please let me know.
Mattn:
heads don't need tags - only the body
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