Development > Artwork

A (Finally!) proper low-poly head without the headache

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Destructavator:
I've been playing with exports from the new MakeHuman and 3rd party Blender scripts, and finally came up with a much better base model for new heads.  Only 182 verts and 212 faces!  ...And this mesh isn't messy like the past ones!

Now to add textures, coming up later...

Mattn:
cool - make sure to also upload the source for the reference head - so others can use it, too to make new heads.

Destructavator:
Here's where its gotten to so far - the high-poly version on the left will have details, then be made into a texture that will be plastered onto the low-poly copy on the right.

Hair shouldn't be too hard, once I get to that point, as I've done that before.

The .blend file is also attached, even though it isn't finished, just for backup purposes, although others are welcome to play with it at this point if they know Blender.

Destructavator:
I've hit a problem I'm a bit stumped on - how to paint the ears on without having it look awful.  I don't want to add a structure that would add lots of polys, but this is how it came out so far.

The .blend file is also attached if anyone wants to try fixing it.

Destructavator:
Ha!  Got a new low-poly version with ears and it actually has less polys, only 117 verts!

Still a work in progress...

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