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Author Topic: A (Finally!) proper low-poly head without the headache  (Read 39207 times)

Offline Destructavator

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A (Finally!) proper low-poly head without the headache
« on: August 29, 2009, 01:03:33 am »
I've been playing with exports from the new MakeHuman and 3rd party Blender scripts, and finally came up with a much better base model for new heads.  Only 182 verts and 212 faces!  ...And this mesh isn't messy like the past ones!

Now to add textures, coming up later...

Offline Mattn

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Re: A (Finally!) proper low-poly head without the headache
« Reply #1 on: August 29, 2009, 12:45:52 pm »
cool - make sure to also upload the source for the reference head - so others can use it, too to make new heads.

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Re: A (Finally!) proper low-poly head without the headache
« Reply #2 on: August 29, 2009, 11:32:31 pm »
Here's where its gotten to so far - the high-poly version on the left will have details, then be made into a texture that will be plastered onto the low-poly copy on the right.

Hair shouldn't be too hard, once I get to that point, as I've done that before.

The .blend file is also attached, even though it isn't finished, just for backup purposes, although others are welcome to play with it at this point if they know Blender.

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Re: A (Finally!) proper low-poly head without the headache
« Reply #3 on: August 30, 2009, 03:02:04 am »
I've hit a problem I'm a bit stumped on - how to paint the ears on without having it look awful.  I don't want to add a structure that would add lots of polys, but this is how it came out so far.

The .blend file is also attached if anyone wants to try fixing it.

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Re: A (Finally!) proper low-poly head without the headache
« Reply #4 on: August 30, 2009, 05:47:28 am »
Ha!  Got a new low-poly version with ears and it actually has less polys, only 117 verts!

Still a work in progress...

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Re: A (Finally!) proper low-poly head without the headache
« Reply #5 on: August 30, 2009, 08:09:57 am »
Alright!  A nice low-poly on the right (the high-detail on the left), and the low-poly version only has 118 verts!

I've also generated various hair textures, coming soon...

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Re: A (Finally!) proper low-poly head without the headache
« Reply #6 on: August 30, 2009, 08:33:40 am »
Added some hair - Hmmm...  This guy might be wearing a helmet a lot until I figure out how to make it look better.   :P

Offline bayo

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Re: A (Finally!) proper low-poly head without the headache
« Reply #7 on: August 30, 2009, 09:54:18 am »
Really better.

Maybe if you use squares instead of triangles, you lose quality, or use more vertices, or both. It is what we can see on your first head.

Offline Imposeren

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Re: A (Finally!) proper low-poly head without the headache
« Reply #8 on: August 30, 2009, 10:22:04 am »
Model is good. Textures are not.

Good work. Keep going

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Re: A (Finally!) proper low-poly head without the headache
« Reply #9 on: August 30, 2009, 11:19:54 am »
...And the first versions are done!

I wouldn't call these totally finished, but at this point they could potentially be exported and put into the game.

As usual, I'll need Winter to give these a look-see and find out what he wants changed/fixed/axed/whatever.

Also as usual, I also welcome constructive criticism from anyone else, although Winter decides what really goes in the game.

Once these get changed and improved to the point of being approved for the game, I already have ideas for more facial shapes, haircuts, etc.

Imposeren, could you be a little more specific on what you think the textures need?

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Re: A (Finally!) proper low-poly head without the headache
« Reply #10 on: August 30, 2009, 11:37:57 am »
Oops!  Hang on, I forgot the eyebrows!   :P

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Re: A (Finally!) proper low-poly head without the headache
« Reply #11 on: August 30, 2009, 12:08:43 pm »
Ah, there, I think that looks better.

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Re: A (Finally!) proper low-poly head without the headache
« Reply #12 on: August 30, 2009, 01:41:18 pm »
export them to md2 please - i would like to see them in-game.

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Re: A (Finally!) proper low-poly head without the headache
« Reply #13 on: August 30, 2009, 07:06:06 pm »
Here's the model in MD2 format, with four textures for different hair colors.

I attempted to attach a TAG at the base of the head for attaching the model to a body in-game, but I'm a bit confused trying to figure out how to export the TAGs properly with the export script, and I don't know how to test it in-game either.  I'll see if I can figure it out better a little later, and sometime later today I'll also upload and link to source Blender files which are ~60MB in size (compressed).

This model will of course need to be scaled, and currently the textures are 512x512 pixels in TGA format, I hope that's not too big or a bad format - if it is please let me know.

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Re: A (Finally!) proper low-poly head without the headache
« Reply #14 on: August 30, 2009, 07:35:28 pm »
heads don't need tags - only the body