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Why is the "saved game during combat" thread locked?

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Duke:

--- Quote from: Riker on September 08, 2009, 02:38:02 pm ---... a single savegame file, and the game is saved automatically whenever you quit and when one of your soldiers dies in combat.

--- End quote ---
At least that's the best concept I've heard of so far if you want to achieve that saves can't be exploited :)

EDIT: forget it, people will copy savegames around  and have as many of them as they like.

Riker:
Right, I forgot about that...

Isn't there any way of "chmod"ing them into read-only while UFO:AI is running in such a way that only the game can "chmod" it back? Or would it, even if possible, waay too much trouble?

Thyranim:
every attribute the game sets, can be unset by the user

Troberg:

--- Quote from: Riker on September 08, 2009, 02:38:02 pm ---A small offtopic about savegames - the most hardcore savegame feature I've ever encountered was in Warhammer 40k Chaos Gate (snip) There were 4 difficulty levels: (snip)
--- End quote ---

A somewhat similar system was used in Warlords Battlecry. It had, iirc, three levels:

* Tin man. Ordinary saves, ordinary XP.
* Bronze man. Ordinary saves, if you die, lose XP, but if you win, +50% XP.
* Iron man. If you die, it's game over. +100% XP.

The exact levels may be off, but the idea is that you get punished for playing it safe.

Viento:
Actually I like the game they way it is (without saves). I used to play X-Com in the described manner of loading&saving a lot. But Alien Invasion is different. If the mission is close to the end and some soldiers die... they die. That's okay. And I like it that way - I actually experienced. It adds a bit of thrill to the game to know that you can't just rush around that corner and take a look... and load if it was the wrong decision. =)

Andreas

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