General > Discussion
Why is the "saved game during combat" thread locked?
Tekky:
--- Quote from: geever on August 28, 2009, 08:59:10 pm ---We don't need any more discussion about it. If you make a modification you can share it with other players in the User modifications forum.
--- End quote ---
--- Quote from: Destructavator on August 29, 2009, 01:27:41 am ---If you want a mod, go for it, it can go in that section of the forum
--- End quote ---
I am sorry, I think I misunderstood the quoted sentences above. I thought I was being told to make my own mod and post it in the mod forum. Therefore, I assumed I was forbidden to do any further discussion until I made such a mod. That's why I was complaining about censorship. Is my understanding correct that this assumption of mine was incorrect? It is permissible to start a thread in a mod section even if I have no plans to make such a mod?
Kildor:
> It is permissible to start a thread in a mod section even if I have no plans to make such a mod?
Sure you can. May be there will be someone who codes that mod.
Just no need to munch and ruminate one single idea, that`s all.
nerf5000:
Every time I see this kind of discussion I lol hard because people that argue with the devs/designers seem to completely not understand what open-source means. Everyone seems to think open-source is some sort of communist approach to coding and the coders have a responsibility for the 'greater good' so they have to do what everyone wants, and everyone is entitled to something... and it is not.
In a nutshell all you get is the code, you can look at it and you can reuse it if you don't charge for it. That's it. They don't even have to compile it for you!
Oh yeah, and if you think about it... if it's a lot of work and it's a feature you don't like, you don't want, would you work on it? Would you really?
Tekky:
--- Quote from: Kildor on August 29, 2009, 04:41:09 pm ---> It is permissible to start a thread in a mod section even if I have no plans to make such a mod?
Sure you can. May be there will be someone who codes that mod.
--- End quote ---
Thanks, I am pleased to see that my concerns about censorship of discussion turned out to be wrong.
Riker:
Hi everyone,
A small offtopic about savegames - the most hardcore savegame feature I've ever encountered was in Warhammer 40k Chaos Gate (IMO one of the best games ever and similar to UFO:AI but without base management - limited ammount of troops (at about 60 for whole game) and supplies, ranks for troops; equip them, go to "battlescape" and kill enemies). There were 4 difficulty levels:
Space Marine - easy, player's units generally stronger, enemy generally weaker
Veteran - average
Champion - hard, opposite of easy
Mighty Hero - same as Champion except for saves - at the beginning of campain you choose a single savegame file, and the game is saved automatically whenever you quit and when one of your soldiers dies in combat. Sweet, isn't it?
Ability to save game during battlescape would enable such "Mighty Hero" difficulty level in UFO:AI, that is, there would be a single save for both geoscape and battlescape, so you couldn't load and choose another equipment. Consider implementing this nightmare of a code to enable that kind of challenge:P (that's an argument for adding battlescape saves in order to make the game harder, not easier:P)
I'm not even close to being good enough player to try that level of difficulty, but I'm sure some of you are:)
If implemented, I would enable battlescape saves at will in easiest difficulty setting, but I'm not a developer, so it's just a suggestion which, I guess, will be rejected:P
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