project-navigation
Personal tools

Author Topic: Thank you...  (Read 4368 times)

ViolentCulture

  • Guest
Thank you...
« on: July 13, 2006, 06:42:03 pm »
Xcom was one of THE games that made me into a gamer, it was heart breaking watching the franchise get butchered.

Keep up the good work, i hope it turns into something seccesfull for you all.

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Thank you...
« Reply #1 on: July 13, 2006, 06:54:50 pm »
It's an open project. You can help make it better. Or you could round up your friends and have them help make it better.

ViolentCulture

  • Guest
Thank you...
« Reply #2 on: July 13, 2006, 08:36:21 pm »
I'd love to help, but i fear that i have nothing to offer. I am not a programer nor do i have any artistic skill what so ever.

All i could offer would be suggestions on game design, how ever if i wasnt contributing anything real to the project this would probably sound like little more than bitching.

Maybe ive missed something... if there's something you can think of that i might be able to do let me know.

Offline Bandobras

  • Captain
  • *****
  • Posts: 586
    • View Profile
Thank you...
« Reply #3 on: July 13, 2006, 09:13:11 pm »
Playtest with recent SVN trunk, report bugs, report suboptimal eye and ear candy (e.g. weapon effects), report on game balance (e.g. which weapons are crap and why). In short --- playtest a lot and then all your bitching is useful.

Current SVN is somewhat buggy, but shortly there should be some more stable versions to torment.

Cheers!

ViolentCulture

  • Guest
Thank you...
« Reply #4 on: July 14, 2006, 01:39:05 am »
Quote from: "Bandobras"
Playtest with recent SVN trunk, report bugs, report suboptimal eye and ear candy (e.g. weapon effects), report on game balance (e.g. which weapons are crap and why). In short --- playtest a lot and then all your bitching is useful.

Current SVN is somewhat buggy, but shortly there should be some more stable versions to torment.

Cheers!


Sure thing, when i play i'll keep careful track the important info.

One thing i can already say... mouse over tool tips would be awsome 0o

Offline Bandobras

  • Captain
  • *****
  • Posts: 586
    • View Profile
Thank you...
« Reply #5 on: July 14, 2006, 02:14:08 am »
Quote
Sure thing, when i play i'll keep careful track the important info.


Cool, for some games (e.g. one of my favourite Angband variants) I even keep a text editor open, whenever I play, for balancing remarks, or just things to boast to others about. ;)

Quote
One thing i can already say... mouse over tool tips would be awsome 0o


Aren't they already, e.g. in the inventory? Where else?

ViolentCulture

  • Guest
Thank you...
« Reply #6 on: July 14, 2006, 05:58:09 am »
Quote
One thing i can already say... mouse over tool tips would be awsome 0o


Aren't they already, e.g. in the inventory? Where else?[/quote]

If they are in they didnt seem to be working, i'll start up the game and check again.

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Thank you...
« Reply #7 on: July 14, 2006, 10:59:37 am »
They're not in in the 0.12b demo. They were added after that.

paranatural

  • Guest
Thank you...
« Reply #8 on: August 10, 2006, 04:48:53 am »
I gotta agree, Thank you guys for this. Great work! Next paycheck I am planning on donating.