Btw, in case we forget, we have:
1) Production have been agreed by devs not to be a 'money making' function - as like Xcom. In Xcom, (or a couple of other same genre type games i play), produced goods can be produced in large amts and sold for profits, sorta unbalancing the game. Hence, UFOAI decided not to do such a thing here.
In reality, yes u can produce something highly desired in market relatively cheaply but hard to achieve in technicalities (Because u have done the research and succeeded at it), sell it for 1000x of price (for example, since u have the onli wpn tat is effective against those bastards). hence, this makes alot of money. This is reality.
But its also reality here in UFOAI, as Winter mentioned, we dun wan it here. This is the design of game. So pls dun debate, as this has been finalized. Lol. (Though i still like xcom idea more, but i respect the design).
2) Balancing is something we will onli do, once we have most if not all the functions desired and working - which will probably not even be in 2.4 or 2.5, as a gauge. It is not critical at this juncture, but minor balancing might be done (if its grossly out of balance). Fine tuning might just have to wait.... if u cant wait, i would suggest u modify the .c file yourself.
3) On Imposeren's point on buy/sell, i suppose that buy sell at this point is zero difference? Hence buy/sell transfer is something we 'exploit'? Lol. But as geever said, the devs will probably look into this more?
So far, i guess tat is sorta like the summary for this rather potentially dangerous conversation? lol. *Difffffffusing in process*