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RudolfoWood:
Tachop your solution using qgl/igl stuff from radiant 1.5 is actually a revert of mattns commit (in my opinion, did not see what you did). So I don't count this as a real solution.

I found out (like stated on ml) that that libopengl32.a defines _glGetError@0 instead of glGetError - this could be the problem. I don't know where mattn got that lib, the one I created here on my own seems to be better.

for geever I will try to include more gtk version checks as he uses some gtk 2.8. We should define a version which we will set as minimum requirement. That would make it easier to include appropriate checks here and there.

see you soon (hopefully I find time on wednesday again)

martindcohen:


Rudolfo,

Im kinda lost about what i should be doing, my first priority is to get Radiant working for me until you have it stable enough for me to work on.
In the meantime once i have it working i can get a task from TODO and start from scratch.


So far is running, asking for an engine path (didnt quite figure out that one yet) and a compiler exe (may be ufo2map ?)
Id like to meet you guys on the chat in order to get my act together   :)

RudolfoWood:
engine path should point to the directory above radiant executeable (ufoai base directory).
compiler is the ufo2map tool. correct.

Don't know whether you yet found it, we have some explanations on our wiki for radiant usage: http://ufoai.ninex.info/wiki/index.php/Mapping

odie:
Was wondering then, did RudolfoWood or any others managed to fix the radiant issue then??

I ma anxious to get this resolved and see whats the resultant accomplishments so far has been.....

Advise pls, anyone? This is a flowover problem detailed here.

RudolfoWood:
Tachop fixed it in rev. 25740 (at least for me, if you still have trouble with that revision, please post again).

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