I was testing the different ammo types for the two shotguns and these are things I noticed:
The slugs have better accuracy for burst fire, while the flechette rounds have better accuracy for snapped shots. Probably just a design decision and not a bug.
The slugs get like 2x increase in damage against armored targets, while the flechette rounds seem to have its damage cut by 50%. These are also probably by design and make sense.( you could also look at it as one increasing armor and one decreasing armor on the target being hit, I guess.)
But here is one I think is a bug:
The flechette rounds in the riot shotgun only do about 7-8 damage to soldiers wearing nano composite, but when the same flechette rounds are fired from the microshotgun they do 20-21 damage. I would imagine the correct figure is the 20-21 damage and for some reason the damage from the riot shotgun is getting doubly penalized in the damage formula.
When you load the riot shotgun with flechette rounds, I think it might bug the gun somehow. It will bring up another mode of fire: 7 shot full auto for like 20 TUs. This might be related to the bug or not, no idea.
As a side note, it's good to see the full auto might be getting implemented on the gun, because as it is right now there is absolutely no use for the riotshotgun with the microshotgun around.
r25557