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Author Topic: Attracting and keeping artists on an OSS game project  (Read 2388 times)

Offline misiek

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Attracting and keeping artists on an OSS game project
« on: July 28, 2009, 05:01:55 pm »
Hello,

Jetrel from Battle For Wesnoth project (he is art director) has written comprehensive article about artists in open source project.

Even if it won't be helpful in any way in ufo: ai (every project is different), it's still nice article to read.

Here it is:
http://www.wesnoth.org/forum/viewtopic.php?f=13&t=26396

And those are proofs that he knows what he is saying:
http://www.wesnoth.org/wiki/Screenshots
http://www.wesnoth.org/forum/viewtopic.php?f=9&t=23206

(their's forum are full of such graphics)

odie

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Re: Attracting and keeping artists on an OSS game project
« Reply #1 on: July 29, 2009, 09:07:17 am »
Hello,

Jetrel from Battle For Wesnoth project (he is art director) has written comprehensive article about artists in open source project.

Even if it won't be helpful in any way in ufo: ai (every project is different), it's still nice article to read.

Here it is:
http://www.wesnoth.org/forum/viewtopic.php?f=13&t=26396

Hi misiek,

I took about 5 hours to read that article and digest it.
I must say that Jetrel is indeed a very experienced and insightful person in this gaming industry.

The article was well written, addressing the very needs of freelance artists in this open source community. It will no doubt poke a few folks in the process, but its for the ultimate wake up call for both developers and artists.

I believe that it is very good to read that, as even myself am more appreciate of the difficult but required works of our artists on this site - referring to Winter and Gang. :D

Thanks for the article misiek!

And Keep up the already very good work, our dear very own UFOAI artists! :D

Offline Vio

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Re: Attracting and keeping artists on an OSS game project
« Reply #2 on: July 29, 2009, 03:11:59 pm »
I completely agree, also about the article discussing "good art".

Though this applies to all kinds of contributions. My motivation to help with Ufo2000, for instance, died when they released a new version that rendered all the maps I made the month before unplayable. This was fixed at some later point, but by then I had moved on.

On a positive note, while reading, I recognized many things this project is doing right. Constantly providing new dev versions, for example, even for other platforms.
So... keep up the good work.