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Author Topic: ERROR: Can't move, actor dead , R25395  (Read 2592 times)

8472

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ERROR: Can't move, actor dead , R25395
« on: July 25, 2009, 04:56:55 pm »
R25395

I've been playing a terror mission (harvester ship) in the south america, and the game suddenly crashed to the desktop with this output:
Quote
Rniuk Np Zlrok is consumed by mad rage!
Team 1 ended round, team 7's round started!
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
Team 1 ended round, team 7's round started!
********************
ERROR: Can't move, actor dead
********************
Shutdown server: Server crashed.

==== ShutdownGame ====
./ufo(Sys_Backtrace+0x1f)[0x81922a2]
./ufo[0x8192302]
[0xb80df400]
./ufo(LE_Cleanup+0x140)[0x808d1ac]
./ufo(GAME_Drop+0x13)[0x807601e]
./ufo(CL_Drop+0x10)[0x808dc26]
./ufo(Com_Error+0xd0)[0x813f673]
./ufo(CL_ActorDoMove+0xae)[0x809c89c]
./ufo[0x809acec]
./ufo(Qcommon_Frame+0x9a)[0x8141348]
./ufo(main+0x66)[0x8191005]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe5)[0xb7908775]
./ufo[0x8069f31]
./ufo(Sys_Backtrace+0x1f)[0x81922a2]
./ufo(Sys_Error+0x22)[0x819141c]
./ufo(Sys_InitSignals+0x0)[0x8192315]
[0xb80df400]
./ufo(LE_Cleanup+0x140)[0x808d1ac]
./ufo(GAME_Drop+0x13)[0x807601e]
./ufo(CL_Drop+0x10)[0x808dc26]
./ufo(Com_Error+0xd0)[0x813f673]
./ufo(CL_ActorDoMove+0xae)[0x809c89c]
./ufo[0x809acec]
./ufo(Qcommon_Frame+0x9a)[0x8141348]
./ufo(main+0x66)[0x8191005]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe5)[0xb7908775]
./ufo[0x8069f31]
Error: Received signal 11.

Offline kazi

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Re: ERROR: Can't move, actor dead , R25395
« Reply #1 on: July 27, 2009, 04:38:35 pm »
this is what I get on console:

the map is ufocrash in oceania, i get the error when my soldiers kills an alien in aliens turn
(but I get this error also i other maps... maybe in all maps)

Code: [Select]
load material file: 'materials/ufocrash.mat'
music change to PsymongR4 (from van_geoscape)
Starting the game...
paolo has joined team 0
(player 0) It's team 1's round
paolo has taken control over team 1.
music change to PsymongN5 (from PsymongR4)
Team 1 ended round, team 7's round started!
********************
ERROR: Can't move, actor dead
********************
Shutdown server: Server crashed.
==== ShutdownGame ====
./ufo(Sys_Backtrace+0x1c)[0x55b94d]
./ufo[0x55b9ad]
/lib/libc.so.6[0x7f12f0f74290]
./ufo(INVSH_EmptyContainer+0x9d)[0x52ff7b]
./ufo(LE_Cleanup+0x18d)[0x44bbdf]
./ufo(GAME_Drop+0x16)[0x435092]
./ufo(CL_Drop+0xe)[0x44c98e]
./ufo(Com_Error+0x18a)[0x5018ab]
./ufo(CL_ActorDoMove+0xa5)[0x45b20c]
./ufo[0x459661]
./ufo(Qcommon_Frame+0x95)[0x5033f5]
./ufo(main+0x57)[0x55a715]
/lib/libc.so.6(__libc_start_main+0xe6)[0x7f12f0f605c6]
./ufo[0x4288d9]
./ufo(Sys_Backtrace+0x1c)[0x55b94d]
./ufo(Sys_Error+0x92)[0x55aba9]
./ufo(Sys_InitSignals+0x0)[0x55b9bf]
/lib/libc.so.6[0x7f12f0f74290]
./ufo(INVSH_EmptyContainer+0x9d)[0x52ff7b]
./ufo(LE_Cleanup+0x18d)[0x44bbdf]
./ufo(GAME_Drop+0x16)[0x435092]
./ufo(CL_Drop+0xe)[0x44c98e]
./ufo(Com_Error+0x18a)[0x5018ab]
./ufo(CL_ActorDoMove+0xa5)[0x45b20c]
./ufo[0x459661]
./ufo(Qcommon_Frame+0x95)[0x5033f5]
./ufo(main+0x57)[0x55a715]
/lib/libc.so.6(__libc_start_main+0xe6)[0x7f12f0f605c6]
./ufo[0x4288d9]
Error: Received signal 11.

if you need I can post code also from others maps

8472

  • Guest
Re: ERROR: Can't move, actor dead , R25466
« Reply #2 on: July 28, 2009, 12:16:46 pm »
problem look like to be solved in R25466