Technical support > Feature Requests
Proposal for 2.4 TODOs (Unofficial For Now)
bayo:
how many coders? how many 2D artists? how many 3D artists?
We are not a lot, then we dont need planning for game content because we can't respect it.
the only thing we can plan a little is the code feature/quality IMO.
Thyranim:
http://www.reactos.org/wiki/Roadmap
ReactOS is doing a short list (current version is 0.3.10) of next version as far as able to plan
so this kind of list to use here let's say like
2.2.1 (current) - done
2.3 - WIP - features x,y &z
2.4 - planned - features a,b & c
2.5 - unclear - features j & k
x.x - see list --> here a link to the general-proposals where all future features are listed, unsorted
so similar list without dates, so noone has to say "oh sorry, got no time, have to shift date to the overnext month instead of this one... again"
Mattn:
i agree with geever and bayo - and once we have 2.3 out of the door we will shorten the release cycle to 6 months - we define some goals and hopefully learn of the mistakes we made with 2.3 release cycle (the future will tell ;))
criusmac:
I'm all for helping code stuff, but it has to be fairly easy sadly. I'm up for coding anything though, just let me know what the priorities are. My skills are a bit lacking, but they aren't absent. :)
Destructavator:
Yeah, I see your points now, from all of you, and I'm starting to agree.
Should I temporarily lock this thread, to have it unsealed when 2.3 is out?
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