Technical support > Feature Requests
Proposal for 2.4 TODOs (Unofficial For Now)
Kildor:
I guess no, let`s collect some ideas? This is just a forum, our real-todo-list is in wiki, so we can move interesting points from here to it.
Destructavator:
OK, sounds good.
@Odie: Perhaps in light of this you should point out in the first post that the official TODO is in the wiki, not here (for newcomers, to avoid confusion).
Side note: Could one of the coders please help out criusmac, telling him what he can do to help with the code and where he could help the most?
Mattn:
easy coding stuff would be scripting the campaign - we have people for scripting the menus, but not a dedicated person for scripting techs, weapons and missions. it would be nice if someone would take over this part.
Vio:
@Mattn
What exactly would that look like? Isn't there some kind of AI in the works that generates missions based on "alien interest"?
Apart from that, the .ufo scripts really are easy to understand. I would encourage anyone to give those a try.
odie:
--- Quote from: Destructavator on July 26, 2009, 07:26:41 am ---OK, sounds good.
@Odie: Perhaps in light of this you should point out in the first post that the official TODO is in the wiki, not here (for newcomers, to avoid confusion).
--- End quote ---
Heya Destructavator,
I have taken your advise and modified the 1st entry of thread.
Pls give me advise if thats a valid clarification? :D
I took the liberty to link the 3 TODOs as well, so i guess it helps "rookies" to locate these TODOs faster.
Mattn,
I have taken the liberty to add your idea for a shortened roadmaps for subsequent releases. OK with u? ;)
*PS: I am so tired, juz came back from my officer's training course.... and having an uber headache now. I ma going to retire soon..... catch up more for tml, ok? I ma checking out other forums b4 hitting the bed. :) Anything juz PM me.
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