General > Discussion
Steps on UFO development.
Duque Atreides:
Well, actually, i played the 2.2.1. Suddenly, nothing happens... 1 month (game geoscape) and nothing. After that, a screen with "thanks for play...."
I think that a good game like this, needs a good end. If it not, why do a storyline? It was sufficient some scenarios, and a free alien shooting...
Hertzila:
I remember BTAxis and Winter saying that 2.3 would have a real ending instead of suddenly just saying "You completed the game. Thanks for playing!"
Battlescared:
An ending just gives a feeling of accomplishment of actually finishing something. Doesn't have to be anything dramatic, but something that rewards you for a long campaign. That said, I think in this type of project, an ending is a bonus, not a requirement.
Duque Atreides:
Yap, that's the point. It's a reward. Personaly, i like the long games. An end is not the purpose, but the fun for many days and maybe months. But, a game with storyline must have an end.
But, actually, i prefer a most stable and durable game than a wonderfull end ;D
Zukn:
A suitable end is planned, however you must build the foundations and walls before putting the roof on. :)
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version