Technical support > Windows
Compilation Error: junk at end of line
Muton:
I've posted the information already!
I've done a diff C::B 7z file
Base was C::B from mattn
http://www.4shared.com/file/104530411/49a9d228/codeblocks.html
There you find what is different from mattn's C::B
More infos @
http://ufoai.ninex.info/forum/index.php?topic=3553.msg26044#msg26044
http://ufoai.ninex.info/forum/index.php?topic=3551.msg25940#msg25940
'couse of this
http://ufoai.ninex.info/forum/index.php?topic=3553.msg26085#msg26085
shall i do the job?
Mattn:
--- Quote from: Muton on July 22, 2009, 07:54:33 am ---'couse of this
http://ufoai.ninex.info/forum/index.php?topic=3553.msg26085#msg26085
shall i do the job?
--- End quote ---
if you mean maintaining the script to produce a codeblocks package then yes. if you mean providing an own script that i'm not able to run on my own from my linux box - then no. I've seen so many people come and go. It's a must-have for me that i'm able to create that package even if they all lost interest. I hope you understand - no offense.
Duke:
@domein:
Mattn managed to create a codeblocks.zip that works for me, so it should work for you too.
Get it from the usual place.
Delete your old codeblocks dir before extracting the zip to avoid unwanted leftovers.
bfett14:
I'm new to this forum. Got exactly the same error. Tracked it down to C++ compiler generating .lcomm directive
which assembler does not understand (extra alignment parameter). Even the "Hello world" C++
project would not compile, not to mention the game. Downloaded package from C::B web site,
same effect. I'm afraid previous discussion does not address the issue in subj and got a bit
off track. How do I tell the compiler that assembler (from the same package!) needs different code?
The GNU compiler has mind boggling number of options. None of them seems to change the .lcomm thing.
Thanks.
Mattn:
redownload the c::b package from mattn.ninex.info
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