Technical support > Windows

Video Mode / Resolution

<< < (2/3) > >>

geever:

--- Quote from: Duque Atreides on July 21, 2009, 08:12:39 pm ---Yes, i´m running 2.2.1. Yesterday i opened the in game console, i set vid_mode=1, but the game shut down.

How i can run the game with that code? I must run it by MS-DOS console?

--- End quote ---

From windows' console (still cmd.exe?), but only once when you set up. If/when you exit the game it remember the setting. +set vid_fullscreen 1 is also usefull.

Another way is looking for the config.cfg (\Users\<username>\appData\Roaming\UFOAI\<version>\) and set the values there.

-geever

Duque Atreides:
Ok, i will try it. Thanks

nicknasty:
I had this same problem(and I am also on Vista). When you go to change the resolution the game does a hard crash. I went into the config and put the video mode on 18 (1680x1050) and it worked.

bayo:
Developers question: why do we have this "video modes", i really dont understand the point to allow user to set a video mode (this id should be used internally only). It is not easy to rework the code when id are shared, and it is anyway more easy for user to set resolution with width/height.

odie:

--- Quote from: bayo on July 25, 2009, 03:08:10 pm ---Developers question: why do we have this "video modes", i really dont understand the point to allow user to set a video mode (this id should be used internally only). It is not easy to rework the code when id are shared, and it is anyway more easy for user to set resolution with width/height.

--- End quote ---

To Mattn n Team,

I share bayo's sentiments. I have been wondering since 2.1 why was there a need to change into so many (all types) of resolutions?

Was it due to cross platform issues? (Full compatibility vs Graphics card issues?)

Was it also due to the fact that this was allowed so that lower specs system can choose lower resolution to compensate for speed?

Was it perhaps due to the fact that its for testing purposes?

Or multiplayer play experience.....??

Okie, juz giving some hypothetical scenarios, since perhaps this might even be implemented by the PREVIOUS dev team whom mainly are not even around anymore.....

Perhaps BTAxis our link knows something about this??


Reason for raising this issue up was because in most other games, they allowed onli mainly 3 types of resolutions:

640 x 480 (ridiculous IMO)
800 x 600 (Standard 1)
1024 x 768 (Standard 2)

I know of some which allows widescreen or 4:3 / 16:9 / 16:7 ratio. If thats the case, we might just consider 1 more widescreen option? Hmmmmm.

For insights input. :D

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version