Well, I found out it was not the real problem. We (may) have removed some tech which your save had had and messagesystem didn't handle it well. I fixed this issue in r25210. (btw a new campaign is recommended, I don't know what issues the corrupted save can cause)
Now I'm working on a related bug: scientists on an invalid topic (tech was removed) are not freed.
However these bug would not happen with the players using the released version I want it to be reliable and flexible.
happy testin'
-geever
geever, i have tested a very old save (which contains research on one of the older tech).
This is tested and proven.
Eg, if u r researching on that old tech, then update and upgrade to a newer svn with that tech alr removed, the scientists are researching a 'ghost technology proposal'. This cause system to crash.
Thats why, when i update to a major revision..... sigh, i start a new game which brings me back to ZERO. lol. That is why those of u who face the same issue as me and jack, just start a new campaign, choose easy (for quicker startup) and play from there to do beta testing. Or u can do what i do, fiddle with the startup file for more cash. lol. (A WHOLE LOT MORE>
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