R25180
I've noticed few problems with a TERROR MISSION (a harvester ship).
Place: Wellington
Map name: "Little bungalo in forrest"
problems:
1. typical "Can't reach top floor on large ufo" bug.
2. in my previous attempt, the game crashed to the desktop when doing this same mission, with these left-overs:
{
Map:forest/fr_f3 Offset:(24, 0, 0)
wpMins:(128, 128, 0) wpMaxs:(135, 143, 5)
Shifted wpMins:(152, 128, 0) wpMaxs:(159, 143, 5)
Tile bounds: (152, 128, 0) to (159, 143, 5)
Source bounds: (128, 128, 0) to (135, 143, 5)
Done copying data.
Loaded routing for tile forest/fr_f3 in 0.0s
Rerouted for RMA in 1.0s
checksum for the map '+forest': 2475171913
ufo script checksum 988843245
Unable to parse Lua file 'ai/civilian.lua'
Unable to parse Lua file 'ai/civilian.lua'
Unable to parse Lua file 'ai/civilian.lua'
Unable to parse Lua file 'ai/civilian.lua'
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
load material file: 'materials/forest.mat'
music change to PsymongR3 (from van_geoscape)
Starting the game...
__8472 has joined team 0
(player 0) It's team 1's round
__8472 has taken control over team 1.
music change to AlexFightmare (from PsymongR3)
I: setting mode 9:I: set swap control to 0
1600x1200 (fullscreen: yes)
music change to PsymongN5 (from AlexFightmare)
Team 1 ended round, team 7's round started!
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
Team 1 ended round, team 7's round started!
ufo: src/common/cmodel.c:2015: Grid_MoveLength: Assertion `crouchingState == 0 || crouchingState == 1' failed.
./ufo(Sys_Backtrace+0x1f)[0x8190e6a]
./ufo[0x8190eca]
[0xb7ee6400]
/lib/tls/i686/cmov/libc.so.6(abort+0x188)[0xb772b098]
/lib/tls/i686/cmov/libc.so.6(__assert_fail+0xee)[0xb77225ce]
./ufo(Grid_MoveLength+0x70)[0x813cd8d]
./base/game.so[0xaf5b3698]
./base/game.so[0xaf5b4cf4]
./base/game.so(AI_ActorThink+0x406)[0xaf5b5475]
./base/game.so(AI_Run+0x173)[0xaf5b57ae]
./base/game.so(G_RunFrame+0x1dc)[0xaf5ca40e]
./ufo(SV_RunGameFrame+0x10)[0x815f611]
./ufo(SV_Frame+0x56)[0x81644cd]
./ufo[0x81400d3]
./ufo(Qcommon_Frame+0x9a)[0x814039c]
./ufo(main+0x66)[0x818fbcd]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe5)[0xb7714775]
./ufo[0x8069d41]
./ufo(Sys_Backtrace+0x1f)[0x8190e6a]
./ufo(Sys_Error+0x22)[0x818ffe4]
./ufo(Sys_InitSignals+0x0)[0x8190edd]
[0xb7ee6400]
/lib/tls/i686/cmov/libc.so.6(abort+0x188)[0xb772b098]
/lib/tls/i686/cmov/libc.so.6(__assert_fail+0xee)[0xb77225ce]
./ufo(Grid_MoveLength+0x70)[0x813cd8d]
./base/game.so[0xaf5b3698]
./base/game.so[0xaf5b4cf4]
./base/game.so(AI_ActorThink+0x406)[0xaf5b5475]
./base/game.so(AI_Run+0x173)[0xaf5b57ae]
./base/game.so(G_RunFrame+0x1dc)[0xaf5ca40e]
./ufo(SV_RunGameFrame+0x10)[0x815f611]
./ufo(SV_Frame+0x56)[0x81644cd]
./ufo[0x81400d3]
./ufo(Qcommon_Frame+0x9a)[0x814039c]
./ufo(main+0x66)[0x818fbcd]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe5)[0xb7714775]
./ufo[0x8069d41]
Error: Received signal 6.
}
3. another attempt ended with crashing back to the GEOSCAPE from that mission with these left-overs:
{
Team 1 ended round, team 7's round started!
********************
ERROR: Actor is still moving
********************
Shutdown server: Server crashed.
==== ShutdownGame ====
./ufo(Sys_Backtrace+0x1f)[0x8190e6a]
./ufo(Com_Error+0xdf)[0x813e6d6]
./ufo(CL_ActorDoMove+0xcf)[0x809c2b9]
./ufo[0x809a768]
./ufo(Qcommon_Frame+0x9a)[0x814039c]
./ufo(main+0x66)[0x818fbcd]
/lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xe5)[0xb77d2775]
./ufo[0x8069d41]
music change to karlmacklin_geoscape (from PsymongN5)
Shutdown gametype 'Campaign mode'
}