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Total Members Voted: 5

Voting closed: August 12, 2009, 04:03:18 pm

Author Topic: make_UfoAI_win32 (all in one win32 build script)  (Read 152910 times)

Offline MCR

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #180 on: July 07, 2010, 09:37:34 am »
The script dont do any magic
I just analyze ufo.workspace and run codeblocks using *.cbp files

I think the cb project file is missing something
or whatever
../../src/client/menu/m_sound.c/h
has been added lately .....


Edit:
Its a 32bit problem
No problem on XPx64
but no run under XPx32


Thanks, Muton, for helping to find this out...
Now we got to get this info to someone who knows how to correct this ;)

!summon Mattn !

Offline balasar

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #181 on: July 07, 2010, 10:26:11 am »
I am feeling with you, but afair your problem is hunting you already a quite long time. Or did you get it to run after you last posted problems ?
Which is the latest version you got running ?
No, I try to run the game somewhere else with version 306xx. And all the same.
Now try rev.30931.

Offline MCR

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #182 on: July 07, 2010, 10:43:19 am »
Now I got it to run somehow...

Do not ask me how  ::)

Here is what I did:
After making a new install I deleted all the files in the user directory (config.cfg, keys.cfg, stats.log) & used old versions of those I had backed up somewhere...

Suddenly it is starting again, everything seems to work normally. Weird !

I got r30930 running under 32bit XP. I think I will choose a new install-dir for the next update to have a working backup ;)

I hope all you folks with troubles will get it to run eventually, also.
Do not give up the fight, you will finally succeed !!!

Now I can continue my work on the particle-system...

Offline ManicMiner

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #183 on: July 07, 2010, 11:58:46 am »
Hi

Sorry for posting in the wrong thread Muton, I was well tired last night.

Anyway, I deleted and downloaded everything again, and recompiled as per the attachments. It compiled OK but as per other comments it freezes before the progress bar hits the end; I have to use Task Manager to kill the process. I did try changing SSE settings but that didn't help. I was too tired to try anything else.

Offline ManicMiner

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #184 on: July 11, 2010, 03:50:05 pm »
Hi,

If I uncheck Installer and 7z the whole thing works; then I just copy saved copies of the config file into the folder. Bizarrely, if I tick Installer it compiles everything fine and then fails over some undeclared variable.

I've been able to compile and run ufoai-2.4-dev-30999-Debug-core2-O1-sse3-small-make_install-win32.exe successfully this way.

Offline Muton

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #185 on: August 13, 2010, 06:17:42 pm »
Announcement
related to the map download feature

As you know the buildscript is able to download pre compiled maps if you make use of the downloadswitch.
The problem here was the script on the server was bugged  and no update on the server took place since end of July
The bug is fixed and i strongly recommend to use the clean switch >once<
This will force the script to delete all maps on your system and redownload every maps from the server
You only need to do this >once<, so deselect the switch next time.

The buildscript is working correctly you can be shure that in the future your maps are up2date

I'm sorry for the trouble caused to you.

Offline MCR

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #186 on: September 11, 2010, 03:16:20 pm »
Hey Muton !
Is there a possibility you update your tool to cope with the new 'git situation' ?
Would be really helpful...
Greetinx.

Offline balasar

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #187 on: September 11, 2010, 03:45:54 pm »
Oh, it would be cool.

Offline ManicMiner

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #188 on: September 12, 2010, 11:24:28 pm »
Seconded...

Offline Muton

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #189 on: September 13, 2010, 08:37:59 am »
That will take a while...

Offline MCR

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #190 on: September 13, 2010, 07:14:21 pm »
That will take a while...

I understand that. This git stuff is hard stuff...

But great that you will take it on !

Offline Gren

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #191 on: September 13, 2010, 07:18:11 pm »
That will take a while...

It would be very much appreciated too Muton..  ;) :)

Offline Borsti67

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #192 on: September 14, 2010, 11:24:26 am »
Yeah, if you need someone for testing - I'm here! ;)
I don't think I can help otherwise, can I?

Offline Muton

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #193 on: September 26, 2010, 01:10:44 pm »
Just want you to inform
There is light at the end of the tunnel

I still have troubles with git ... link

Offline Muton

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Re: make_UfoAI_win32 (all in one win32 build script)
« Reply #194 on: November 07, 2010, 12:10:49 pm »

Ok, here it is

You'll get the script and a completely new MinGW

.)You need the source too!
Get it with the UfoAI src button (<2Gbyte :o)
or move/copy your (git)source below Mingw (C:\wherever\Mingw\ufoai or C:\wherever\Mingw\usr\ufoai or C:\wherever\Mingw\... )
You can store it outside, but i'll link it into mingw (its slower)

If any path contain non word characters i will substitute your path with next free drive slot available ( cmd /k subst /? )
I'll release it afterwards

.)You can build only 2.4 (master branch)
.)There is a new Windows 2000 checkbox next to the UfoAI debug checkbox
it should build a w2k supported UfoAI, but its again broken
.)you will build inside of MinGW (no more codeblock)
.)Python 2.7,3.1 and git is now included
.)UfoAI is build statically, dlls arnt needed anymore
.)The Gui hasnt changed much and the tool behave like in the svn days


Thats it
Report a success and errors here, but please zip the log file
Suggestions are welcome ....