Technical support > Windows
make_UfoAI_win32 (all in one win32 build script)
horza:
I've got the following error on the build. Any ideas? No pdfs were downloaded so I'm wondering why it's looking for one, or why none were downloaded if they're needed.
MessageBox: 0: "If you want to play multiplayer games, open the TCP port 27910 in your firewall."
FunctionEnd
SectionGroup Game ->(SECGROUP01)
Section: "Game Files" ->(SEC01)
SetOverwrite: ifnewer
SetOutPath: "$INSTDIR"
File: "COPYING" 14969 bytes
File: "README" 120 bytes
File: "CONTRIBUTORS" 6869 bytes
warning: File: "..\..\src\docs\tex\*.pdf" -> no files found. (C:\Program Files (x86)\UFOAI\ufoai\contrib\installer\ufoai.mod.nsi:91)
File: "C:\PROGRA~2\UFOAI\MinGW\bin\intl.dll" -> no files found.
Usage: File [/nonfatal] [/a] ([/r] [/x filespec [...]] filespec [...] |
/oname=outfile one_file_only)
Error in script "C:\Program Files (x86)\UFOAI\ufoai\contrib\installer\ufoai.mod.nsi" on line 92 -- aborting creation process
Endtime: 2010.01.18 21:17:57 2
Error 26
Failed to build the installer
Rockwolf:
--- Quote from: Muton on January 18, 2010, 07:44:27 pm ---You have full access to the folder?
Run codeblocks.exe yourself and open project file
ufoai\build\projects\ufo2map.cbp
and recompile the project -> result?
Zip and attach the log file!
UfoAIbuild-*.log
--- End quote ---
Turns out that I didn't have full access. I thought I did, so I did change it to full access on both root folders involved. Crazy windows... Doesn't even let me have full access on my own computer, under my own account, which is a member of administrators. grr...
So, I set them up to full access, and ran your program, still idling at ufo2map. I did check all 4 cores as well. When I tried to run that project file in Codeblocks, it stopped right away. I could not find the file UfoAIbuild-*.log, even after a full system search, thought I found a .txt document that matched.
I attached it, I hope this is what you meant.
Muton:
@horza
File: "C:\PROGRA~2\UFOAI\MinGW\bin\intl.dll" -> no files found.
outdated Mingw environment
sfx 7z file codeblocks.exe
@Rockwolf
I've tested the script on a clean vista x64 setup without a problem
So if you are unable to compile ufo2map by hand using codeblocks.exe than the problem is somwhere on your machine
The log file contain no error
Possible that you forgotten something?
Rockwolf:
--- Quote from: Muton on January 19, 2010, 09:45:34 pm ---@horza
File: "C:\PROGRA~2\UFOAI\MinGW\bin\intl.dll" -> no files found.
outdated Mingw environment
sfx 7z file codeblocks.exe
@Rockwolf
I've tested the script on a clean vista x64 setup without a problem
So if you are unable to compile ufo2map by hand using codeblocks.exe than the problem is somwhere on your machine
The log file contain no error
Possible that you forgotten something?
--- End quote ---
I'll try to do it via the base administrator account, and see if that changes anything.
I'll keep you updated.
Okay, didn't work in Administrator, but then I noticed a little something in the way I had your application set up. I had Codeblocks set to d:\ufoai_src\codeblocks
Turns out that I had unzipped codeblocks into d:\ufoai_src\codeblocks\codeblocks
I changed that, and hit start, and it's now compiling!
Sorry for my bout of stupidity.
Oh boy, my machine is really chugging away now! Can't run any other programs until this finishes, lagging my machine really badly.
Okay, failed to build the installer, error 26, after 12 minutes.
I don't mind that it failed, this is the farthest I've gotten so far! I zipped and attached the .txt, hope you can find out what went wrong!
Cheers again Muton, I really appreciate the effort you've put into making a compiler that someone like myself can use.
Muton:
File: "D:\ufoai_src\MinGW\bin\intl.dll" -> no files found.
You also have an outdated MinGW environment
extract the codeblocks.exe again
Than you'll find not only a codeblocks folder also a MinGW folder
use this MinGW environment to build UfoAI
(copy over you'r existing folder and replace anything)
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