Technical support > Windows

make_UfoAI_win32 (all in one win32 build script)

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Borsti67:
oups... I DL'ed it from the forums here, should be the last recent one (see http://ufoai.ninex.info/forum/index.php?topic=3974.msg31574#msg31574) plus the new mingw files from your ZIP...

My last compilation of the whole project must be ~2 weeks before. This was the 1st run from your script. I don't compile C::B or mingw by myself, in case you meant that...?

Muton:
I've used that too
without a problem.

Can you build radiant the classic way (using C::B)?
Do you still have the log file?
If so please zip it and upload

Borsti67:

--- Quote from: Muton on December 21, 2009, 10:08:54 pm ---Can you build radiant the classic way (using C::B)?
--- End quote ---
No, same errors. May be this is due to some missing parameters? I'm quite sure when I installed C::B the first time, there have been some instructions to add/correct some values regarding compiler, linker, ...
Or does your script all of this automatically?


--- Quote ---Do you still have the log file?
If so please zip it and upload

--- End quote ---
No, but I'll do so right now. :)
BTW, during map compilation there's always "0 maps to go...?

Muton:
> BTW, during map compilation there's always "0 maps to go...?
Activate the clean checkbox

> May be this is due to some missing parameters? I'm quite sure when I installed C::B the first time, there have been some instructions to add/correct some values regarding compiler, linker, ...
> Or does your script all of this automatically?

The script does it all
Tested this on a new setup

Just done a build as you did debug
no problem (used mattn's last c::b)
http://mattn.ninex.info/download/codeblocks.zip


Delete (backup) the codeblocks folder in your %appdata%
and rerun the script
If you still have a problem check
the c::b setttings
http://ufoai.ninex.info/wiki/index.php/Code::Blocks

If you have done this delete the files from c:\windows\system32
copy the dynamic libraries (*.dll) from contrib\dlls\ to the UFO:AI root dir, or into a directory in your path (e.g. c:\windows\system32).
and do this
Or add the contrib\dlls directory to your path. (btw my script will do this [not generally, only for the buildenvironment])

This is not needed
You may also need to add the c:\development\codeblocks\MinGW\libexec\gcc\mingw32\4.4.0 directory to your path for the compiler to work


=============
You can work arround for the moment if you select small and not full

Borsti67:

--- Quote from: Muton on December 22, 2009, 08:21:53 pm ---> BTW, during map compilation there's always "0 maps to go...?
Activate the clean checkbox
--- End quote ---
I don't want to recompile if not necessary. ;)
The maps names run through in the script's window anyway, it's just the counter staying on 0 (some kind of cosmetics? ;)).


--- Quote ---Delete (backup) the codeblocks folder in your %appdata%
and rerun the script
--- End quote ---
huh? When I remove C::B the script won't run, since it doesn't download it (unlike the source)...   ???


--- Quote ---If you still have a problem check the c::b setttings
http://ufoai.ninex.info/wiki/index.php/Code::Blocks
--- End quote ---

Ah, this is what I meant. Of course all those paths were missing, I added them again.
Unfortunately it made no difference.
What makes me wonder: It's an error within "libstdc++" from MinGW, not in libbrushexport, no? May be another missing (internal) path information?


--- Quote ---You can work arround for the moment if you select small and not full

--- End quote ---
Indeed. OTOH, I get this ~600MB-ZIP, which isn't needed for gameplay.  8) BTW, when "no NSIS" is checked, is processing of hardlinks really necessary?

May be you can change the options this way:

* ufo2map optimize (as is)
* ufoai optimize (only "debug" and "P3")
* installer

* [X] Build NSIS (default checked, if possible: grey out following choices when unchecked)
* ( ) small
* (.) full
Just an idea...

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