Technical support > Windows

make_UfoAI_win32 (all in one win32 build script)

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Muton:

--- Quote from: Borsti67 on December 17, 2009, 07:44:12 pm ---Now it sits on "preparing C::B" for 20 mins, this is not normal, is it?

€²: C::B doesn't run any more now: "Visual C++ runtime error - The application has requested the Runtime to terminate in an unusual way..." :(
Do I need a special version of C::B also?

--- End quote ---

I modify "%APPDATA%\codeblocks\default.conf"
send me this default.conf
than remove it an restart C::B and it should be fine again
Let me know your C::B build

horza:
> nsis
I can add a checkbox to build or not to build an installer

@horza
Be a little bit more specific
what gui gives you an error
what is the error
....

[/quote]

A picture tells a thousand words(and is attached), however the gui would be the make_win32 script and the error would be "I can't find the UFO AI Source" followed by some failed attempts to download it.

Muton:
ahh
ok now i know where the problem is
a bug

I generaly dont use spaces for names
so i've overlooked it

I'll fix that tomorrow (Europe)

Muton:
UfoAI.zip

added
[*]noNSIS button in configure script
[*]support for long filenames
[*]"Lockcheck" for svn (dont update)
[/list]
changed
[*]the name of the initial script from make_win32.exe to configure_win32.exe
[*]prepare routine for C::B (default.conf.bak stores your config, default.conf is changed during a run)
[/list]
bug
[*]The list inside map_last_build.md5 was appended and not replaced
[/list]

Borsti67:
Thanks Muton,

this looks really good!
Also the current operation is better readable.
One thing I don't seem to understand: There is a separate run to compile ufo2map; but I believe this is also done while compiling the whole project? If this aint another file, why don't you compile all of the project first, and do the maps at last?

BTW, "radiant_brushexport" aborts with 6 errors (Revision 27518).

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