Technical support > Windows
make_UfoAI_win32 (all in one win32 build script)
Nimmo:
Ah, that seems to have done the job, sorry about that.
Not sure what led me to disable that option earlier on.
Thanks
FWishbringer:
When trying to build the current master, rather than downloading the maps, its trying to compile them, regardless of setting.
Perhaps something changed?
Edi:
--- Quote from: FWishbringer on June 07, 2011, 06:59:13 pm ---When trying to build the current master, rather than downloading the maps, its trying to compile them, regardless of setting.
Perhaps something changed?
--- End quote ---
You should compile the maps now, because there has been three tons of updates that affect nearly all maps.
In fact, it may be a good idea to refrain from compiling for a couple of more days so that you won't repeatedly have to build the same maps all over again because some texture changed.
geever:
--- Quote from: FWishbringer on June 07, 2011, 06:59:13 pm ---When trying to build the current master, rather than downloading the maps, its trying to compile them, regardless of setting.
Perhaps something changed?
--- End quote ---
How do you build.
-geever
Muton:
A bugged map let ufo2map hung around (messagebox)
The script was unable to continue
but i've fixed that on Monday.
This buildtool behave differently compared to mapget.py
If you request a compiled map from the server
I compare your source map *.map against the one on the server
If they don't match, you need to compile on your own
http://ufoai.ninex.info/wiki/index.php/MinGW_Win32_(guided_with_GUI)#download
This simply prevents usage of outdated maps
A log of the last map compilation is available here
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