Technical support > Windows

make_UfoAI_win32 (all in one win32 build script)

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MCR:
Here the bugtracker item if someone wants to comment there:

https://sourceforge.net/tracker/?func=detail&aid=3025415&group_id=157793&atid=805242

shaunc311:
Don't know why, but if you go into src/client/renderer/r_main.c and comment out these lines, it'll load:

--- Code: ---Com_Printf("using GL_ARB_framebuffer_object\n");
Com_Printf("max draw buffers: %i\n", r_config.maxDrawBuffers);
Com_Printf("max render buffer size: %i\n", r_config.maxRenderbufferSize);
Com_Printf("max color attachments: %i\n", r_config.maxColorAttachments);

--- End code ---

At least, it loaded for me.  My ufoconsole.log file ended with "max render b" and that let me to the printout error.  I hope it helps you too.  Technically, I should probably find out why but codeblocks debugger isn't stopping at that break point.  Gonna try eclipse now.


Update:  Ok, now I'm confused.  I tried figuring out why the lines were causing it to hang and put the lines back in and everything is still working.  I'll let you know if it happens again.

MCR:
Look how far I get:

MCR:
@Muton: Could it be that these crashes have something to do with the latest update of your script, because Duke got latest trunk running under Windows (Vista) & also tested the battlescape !?

Timing of my first crashes would fit to that theory somehow...

Muton:
The script dont do any magic
I just analyze ufo.workspace and run codeblocks using *.cbp files

I think the cb project file is missing something
or whatever
../../src/client/menu/m_sound.c/h
has been added lately .....


Edit:
Its a 32bit problem
No problem on XPx64
but no run under XPx32

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