Technical support > Windows
make_UfoAI_win32 (all in one win32 build script)
Edi:
The mapget script is dangerous, because not all of the maps there are up to date. If the already compiled maps themselves are not too large, I can probably upload them for you the next time I compile the game.
H-Hour:
I know there have been some concerns about the map-get.py script, but it works for my needs. I'm usually just trying to get a compiled version of one of my maps after I've edited it, and I can check the logs to see if it's been done overnight.
Muton:
No offense ;)
but there is a reason why the map-download switch is disabled
Your build lack those maps
maps\b\teamroom.bsp
maps\b\ufohangar.bsp
maps\b\ufohangar_l.bsp
maps\city\citycraft_ufo_corrupter.bsp
and i dont know how much outdated maps
preCOMPILEDmaps.exe is a sfx LZMA2 package with current 2.4 2.3 maps
use this and download changed maps by hand from http://static.ufo.ludwigf.org/maps/
There is no guarantee that this is a map problem
R_DrawEntities
is related to md2 md3 files; models not maps
and because i compile static lightning (mdx) before maps
but in the same procedure
it is likely that there is your problem
I've attached a modded 0.8.0 version
it will always rebuild mdx (ufomodel) files even if map switch is deselected
> I'm usually just trying to get a compiled version of one of my maps after I've edited it
I really hope that a map dev, compile his changed map(s) and do a fast skirmish on it, before committing
H-Hour:
Many thanks for the new exe. I'll try it tonight.
As for the map-get.py. I've never had a problem with any of my /city/ maps and I don't really have any other need for it. But helpful to know I can download them by hand if needed.
--- Quote from: Muton on June 08, 2010, 08:24:03 pm ---> I'm usually just trying to get a compiled version of one of my maps after I've edited it
I really hope that a map dev, compile his changed map(s) and do a fast skirmish on it, before committing
--- End quote ---
I haven't even been able to run the game now for several weeks, let alone test a map. I have yet to get a 2.4 build running and of course all the maps (2.4) were conflicting with 2.3 builds, so even a fast compile wouldn't get me there. But mattn has moved the maps to 2.3 now so if the build tonight doesn't work I can download one of the recent exe's and fast compile the 2.3 versioned maps.
I realize that for the coders, running builds is a pretty simple thing. But for some of us it's a huge hurdle. Luckily, as a mapper I don't really need regularly updated builds. It's only been a problem since the 2.3/2.4 split since I can't run maps from one version in another version. And I really appreciate this utility you've built because otherwise I wouldn't even be close to figuring it out.
geever:
--- Quote from: Muton on June 08, 2010, 08:24:03 pm ---maps\b\teamroom.bsp
maps\b\ufohangar.bsp
maps\b\ufohangar_l.bsp
--- End quote ---
These maps should not be in any release. They have been removed from the game!
Clean up your checkout!
-geever
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