Development > Artwork

Human Head Model Proves A Headache...

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odie:

--- Quote from: Destructavator on July 10, 2009, 07:53:22 pm ---OK, I finally figured it out, and got a really good generic head in Blender, with a high-detail texture on all sides mapped onto a low-poly mesh.  This model has a vertex count of only 109, and edge count of only exactly 300 (not intentional, just a coincidence).

Adding scalp hair and varying the features should be rather easy - at this point, now that I know how to do it, it should be easy to make lots of different heads now.

I'm going to separate this .blend file from the soldier body models, and upload it soon, just as a backup.

--- End quote ---

Ah, nice work on the cheeks area. :D Looks nicer now indeed! Well done!

I look forward to see some stout guys and slim curvy gals. lol. :D

Destructavator:
Ha!  Finally got the scalp hair working - sort of.  All I need now is to shape the hair some more and play with the color controls to fix the fubar colors, unless of course we want to say that our soldiers use Manic Panic hair dye (or something equally ridiculous that I wouldn't personally suggest)...   :P

Zukn:
 Nice work Destuctavator! You're making great progress in your work here. I'm not an official here but I love what you've shown so far and hope it gets used!

Ildamos:
Just my two cents but the lips are a bit too wide. Also can you make them more fierce looking? They look too mannequin-like at the moment. Or is this a software limitation? Otherwise, the general look is ok.

Destructavator:

--- Quote from: Ildamos on July 18, 2009, 04:44:58 am ---Just my two cents but the lips are a bit too wide. Also can you make them more fierce looking? They look too mannequin-like at the moment. Or is this a software limitation? Otherwise, the general look is ok.

--- End quote ---

I actually tried to alter the lips myself several times, its really difficult to change them in a way that doesn't mess up the rest of the face.  If I alter one feature, it seems to throw others out of proportion very quickly - but I'll try again at some point.


--- Quote from: Zukn on July 18, 2009, 02:44:51 am --- Nice work Destuctavator! You're making great progress in your work here. I'm not an official here but I love what you've shown so far and hope it gets used!

--- End quote ---

Thanks!



I've figured out the hair, gotten the scalp almost about right, pictures attached.

These are orthographic views, when the pictures are plastered onto the low-poly head and put in the game the curves of the haircut and such should look better.  Also, the crap under the head will of course be omitted in the final head - they are just left-overs from the original head mesh imported from MakeHuman.

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