Development > Artwork

Human Head Model Proves A Headache...

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odie:
Ah! Destructavator,

That last post looks so much better now - as compared with the higher res ones for me. The higher res ones look very 'computer graphiced' whilst these latest ones look so much more 'game-like natural'.

I like esp the development on the hair - haha, its very much like mine - GI style and crew cut (when i was in NS). Cool! Lol. Army man should be like that - clean crew cuts, nothing punkish, nor business like.

In fact, it might even be cooler if u think of adding a significant scar for some (on face / hands in future), whilst others get a tinge of shade for the eyes (as in eye colors, dun read too deep into that. :P)

Nice work Destructavator!! I look forward to see more of these works!

Ildamos:
You've made the lips smaller. Nice work!

I've also nailed what has been bothering me --- you've spaced the lower and upper eyelids too far apart resulting in the entire pupil being seen. With normal eyes you don't see the upper and lower edges of the pupil. To put into perspective:

http://www1.istockphoto.com/file_thumbview_approve/1849829/2/istockphoto_1849829_hazel_eye.jpg

http://www.cse.dmu.ac.uk/~svickers/images/eye.jpg

Always the top and bottom parts are covered by the lids.

Also, I think it's asking to much but if you could thin out the upper lip, it'd be awesome!

(Jim Lee's work follow the above convention: http://www.heroesandvillainscomics.net/images/BatmanHush.jpg http://batsite29.free.fr/fdecran/batman.hush_b.jpg thin upper lip, normal lower lip)

I hope that helps.

Keep up the good job!

Vio:
I think the eyebrows may still be a little too prominent. Also, the chin and general space around the face seems rather wide, but that may be a result of little hair.

It definitely looks like some people do, just not very "average" yet. The thing with faces is that we are so used to reading them in every detail that it is hard to say what exactly looks odd...

Maybe it's too symmetrical. That's another thing that often separates artifical faces from real ones.


And I don't know if it is any help, but I found that playing around with the face generator from Fallout 3 made me more aware of the things that make people look different, like how far apart their eyes are, and what change causes what effect.
Different face shapes are a good way to differentiate people with otherwise similar features, for example.

odie:
Hmmm, i have some links which i am not too sure if it helps. Its very technical, but its technology and facial recognition stuff. Dun give up until the page 5 where it gives pretty good and interesting insights into computer facial recognition, it might help u wif ur current work. :D

PDF File 1


Another one here, go straight to somewhere page 7 or 8, where esp color schemes for diff race helps.

PDF File 2


For a whole lot more, a frd of mine recommended a site to u. She's in computer animation.....

Facial Recognition Database

Ain Soph Aur:
i dont know if this is helpfull at all: http://www.faceresearch.org

but as a registered user you can upload your own faces, getting an average face out of selected faces and so on...
maybe helpfull for the face textures or something?? i havent read the whole post, sorry for just posting here  :P

http://img27.imageshack.us/img27/7677/facess.jpg

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