Development > Artwork
Digin_BR Consepts, 3D Models and General Artwork
Digin_BR:
yea, i notice that too...and talking aboult that, i was already thinking of a project based on SU-47 (wings forwarded)...but its still only on mind, so no hope to upload it before tomorow night...(as i am a little busy right now)
also, i shall be finishing an UFO project tonight...upload tonight or tomorow...making it with a better preview-look...takes more time but makes the final result much more predictable, as it suggests the textures and shadowing(light/shiny areas and not-shiny areas)...
EDIT: and also, im already working on a nice promo for the Stiletto...still, it will take a long-long time before its ready...3 weeks at last, for a releaceable quality...
Destructavator:
--- Quote ---!!!TEXTURERS WANTED!!!
I dont work with textures as fast as i work in the projects and 3D models...actualy, textures are my weak point, usualy its responsible for half the delay on my projects.
So if your a texturer and isnt working at any projects, plz let me know! 2 texturers work faster than 1 alone!
--- End quote ---
I can help here. If you make a model that gets approved, I can try to texture it - I'm also working on other stuff at the same time, but I can make some time to help in this area.
Digin_BR:
--- Quote from: Destructavator on July 09, 2009, 08:37:57 pm ---I can help here. If you make a model that gets approved, I can try to texture it - I'm also working on other stuff at the same time, but I can make some time to help in this area.
--- End quote ---
ok...but let me add a few more projects (the ones i am already working into and already thinking into)...then i will start work on the APs (Advanced Previews) and the 3D models...AP for the "Sparrow" is already WIP...will be ready and uploaded tomorow night or not, depends if i will have class or not tomorow morning (final tests for the semester finished yesterday, today was tests for who lost any, tomorow is probably council of class, so i think i will be able to work it in the morning as i was able today's)
Winter:
Okay, let me clarify . . .
We're not looking for more interceptors, dropships, or even UFOs, apart from ones that have already been named and given a specific place and purpose in the game, which their models should reflect. Unfortunately for those reasons we won't be able to use these models.
Also, we're not exactly flush with texturers -- it's highly doubtful you're going to find anyone to do your models up for you.
That's the negative bits done with. What we do want and need is UAV models. We still need a model for a pre-invasion combat UAV, and (at most) two more, incorporating increasing levels of alien technology. If you could help us out in that area it would be far more valuable.
Regards,
Winter
Digin_BR:
--- Quote from: Winter on July 09, 2009, 10:00:11 pm ---Okay, let me clarify . . .
We're not looking for more interceptors, dropships, or even UFOs, apart from ones that have already been named and given a specific place and purpose in the game, which their models should reflect. Unfortunately for those reasons we won't be able to use these models.
Also, we're not exactly flush with texturers -- it's highly doubtful you're going to find anyone to do your models up for you.
That's the negative bits done with. What we do want and need is UAV models. We still need a model for a pre-invasion combat UAV, and (at most) two more, incorporating increasing levels of alien technology. If you could help us out in that area it would be far more valuable.
Regards,
Winter
--- End quote ---
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i knew that already winter, im working on these projects for mods or maybe long-future implementation...
Aboult textures: im not searching for a slave to do my texturing for me, i want someone to work in the textures of one model at the same time i work into another model (double time texturing, comes from my "Mount&Blade" modding time) and thats why i asked him to let me do the APs 1st...so he knows how is the texture (or idea of texture) he will have to do and he can accept or regect the work...
and i didnt intended to grab a texturer working on the urgent projects, thats why i asked "if your a texturer and isnt working at any projects, ...".
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i didnt knew you were searching for UAVs...ill start working on it imediately...and so, destructavator, forget aboult any releace previewed for tomorow...ill finish and upload those by the weekend...UAV is for tomorow (3d model).
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EDIT:
Model is done....sent winter some questions via PM too...
model: MOVED TO STARTING POST
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question: how many polys may i use? i see most the models are low-poly, so i presume it must be low-poly...but givme an averange/optimum, so i dont screw up the work on the propultion engines...
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