Development > Artwork
Digin_BR Consepts, 3D Models and General Artwork
Hertzila:
VTOL capability usually requires engine nozzles that can either be turned and pointed both towards the ground and towards the back (Harrier and that fighter from GTA:SA) or fixed nozzles that point straight down. Other possibility is using a rotateable main nozzle (or two) much like the Stiletto.
And BTW, I think UACV is the official name a combat UAV would have.
Offtopic: Also Winter, hasn't there been talk about Stiletto needing some work on its model because it has been too small when compared to the weaponry it's supposed to have?
Destructavator:
--- Quote ---...and i seen you were searching for a replacement for the nanocomposite armor and for models for advanced armor...i am working on these models already...
--- End quote ---
I've actually got some basic new soldier models almost done, although just for basic armor at this point, not for the advanced armor, because the existing old models don't work with the planned new animations. If you want to do advanced armors, I'd suggest waiting a day or two while I finish up the ones I've been working on, and let me upload the Blender file so you can take a look at it. This would allow you to create new models with more advanced armor that have some consistency with the newer basic ones, so we don't end up with new models that don't match at all.
I'm almost done with the Blender file I've been working on, just need to touch up a few things, then I'll upload it. It also contains all the camouflage material textures, so that part will also be consistent. I can probably have it uploaded sometime tomorrow or the day after.
If you look a few threads back you can see screenshots of older versions of the models and camo textures I've been working on.
Side note: Do you use Blender or something else for your modeling? If it is something else, I can export the files before I upload them.
Mattn:
--- Quote from: Digin_BR on July 09, 2009, 10:18:14 pm ---question: how many polys may i use? i see most the models are low-poly, so i presume it must be low-poly...but givme an averange/optimum, so i dont screw up the work on the propultion engines...
--- End quote ---
You can use more polygons nowadays as we are using an improved and faster renderer now. you can even deliver different lods for your models and i will implement lod rendering for models (i planned that before already, but we don't have models that support it).
if you deliver lod models, please deliver them as seperate files if you are using md2 or pack them into one md3 (animation == only md2 at the moment)
to say a number for normal ships - you can use 2000 polygons for ships (that's just a rough guess, it can be even more i suppose)
btw. what is the license you release your work under? is gpl 2.0 or later ok for you? also please don't forget to upload your source files when you are done with them (for textures [layered] and models please).
and last but not least: thanks for your work.
Winter:
--- Quote from: Hertzila on July 10, 2009, 03:31:02 am ---Offtopic: Also Winter, hasn't there been talk about Stiletto needing some work on its model because it has been too small when compared to the weaponry it's supposed to have?
--- End quote ---
I'm definitely open to a redesign on the Stiletto, it's an awkward shape for the weaponry it's supposed to carry and the speed it's supposed to travel. I like the look of the thing but it's just not right. And that's exactly the reason why we're very careful about accepting new art.
Regards,
Winter
Digin_BR:
i was already working on an PROMO for the stiletto...but i was making it diferent from the actual model (the stiletto as i think it was gonna be in real life)...i hurried up a little so it act not only as promo but as project too...
of course its not a 100% remodel, as it was primarily a PROMO, based on the stiletto model, but it stills be diferent and with the problem on weapons solved...(as you can see, there is room the the weapons it carry ingame)
so here it goes, hope you all like the promo, and maybe, the project:
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