Technical support > Windows

Compiling for Windows (Thread Tracking for Thyranim)

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geever:

--- Quote from: Thyranim on July 21, 2009, 11:29:02 pm ---
so where's the problem now ???


--- End quote ---

http://ufoai.ninex.info/forum/index.php?topic=3822.msg28498#msg28498

-geever

Thyranim:
so which shader-version is required?

odie:

--- Quote from: Thyranim on July 21, 2009, 11:29:02 pm ---PROBLEM LOCALIZED !

I do not get any shader-problems in odies-build, because odies-build does not have any shader-files !

when renaming my folder "base\shader" to "base\shader_backup" i can activate GLSL and Realtime-Lighting with my own build and own compiled maps without any problems...
renaming back to "base\shader" the models are black again...

so where's the problem now ???


--- End quote ---

Ah haha, does that meant my compilations are missing something? :P

Thyranim:

--- Quote from: odie on July 22, 2009, 04:11:39 am ---Ah haha, does that meant my compilations are missing something? :P

--- End quote ---
yeah, the shader-folder or shader-archive

odie:

--- Quote from: Thyranim on July 22, 2009, 11:57:30 am ---yeah, the shader-folder or shader-archive

--- End quote ---

That is interesting..... I grabbed everything from the SVN le .......

Can anione advise me on the shader parts??

I am btw, recompiling all the maps again as of 25358. I wonder if its to do with the CB. Wondering if mattn geever or destructavator can advise me on this??

Muton: Btw, do u encounter this shader issue??

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