Technical support > Windows
Compiling for Windows (Thread Tracking for Thyranim)
geever:
--- Quote from: Thyranim on July 21, 2009, 11:29:02 pm ---
so where's the problem now ???
--- End quote ---
http://ufoai.ninex.info/forum/index.php?topic=3822.msg28498#msg28498
-geever
Thyranim:
so which shader-version is required?
odie:
--- Quote from: Thyranim on July 21, 2009, 11:29:02 pm ---PROBLEM LOCALIZED !
I do not get any shader-problems in odies-build, because odies-build does not have any shader-files !
when renaming my folder "base\shader" to "base\shader_backup" i can activate GLSL and Realtime-Lighting with my own build and own compiled maps without any problems...
renaming back to "base\shader" the models are black again...
so where's the problem now ???
--- End quote ---
Ah haha, does that meant my compilations are missing something? :P
Thyranim:
--- Quote from: odie on July 22, 2009, 04:11:39 am ---Ah haha, does that meant my compilations are missing something? :P
--- End quote ---
yeah, the shader-folder or shader-archive
odie:
--- Quote from: Thyranim on July 22, 2009, 11:57:30 am ---yeah, the shader-folder or shader-archive
--- End quote ---
That is interesting..... I grabbed everything from the SVN le .......
Can anione advise me on the shader parts??
I am btw, recompiling all the maps again as of 25358. I wonder if its to do with the CB. Wondering if mattn geever or destructavator can advise me on this??
Muton: Btw, do u encounter this shader issue??
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