Technical support > Windows

Compiling for Windows (Thread Tracking for Thyranim)

<< < (6/12) > >>

odie:

--- Quote from: Muton on July 14, 2009, 08:52:43 pm ---I've compiled the module gdkglext-win32-1.0 from source
the log file MinGW\gtkglext\config.log
Can it be a problem with lightning during ufo2map compilation

odie what version is your C::B
i've added svn 5602

to compare odies and your libs run this (replace V:\MinGW with you'r path)
for /f "tokens=*" %a in ('dir "V:\MinGW\lib\*" /B /S /A') do @echo %~nxa %~ta %~za >>"%tmp%\lib.txt"
than zip "%tmp%\lib.txt" and upload it here

--- End quote ---

I am still using 5456 for CB. Yupz. Cant rmbr exactly what, but i have alot of diff versions, like Muton's old version, Mattn's etc.....

Aniwae, i am packing this up in an archive, and uploading it.....

If u guys want, u can grab it later from nakido, once its done.
I will post the link here, once its done.

Its an rar (winrar) compressed archive that is self-extracting.
Do remember to place it in a diff folder if u r using CB too.

Pls note that this DOES NOT includes whatever that is needed in your windows path (hence) u need to get those separately.

Odie's Codeblocks

Muton:
And how2 download?
No, i will not install!

Thyranim:
Downloaded and rebuild with your package
-> GLSL can now be activated and playing is still possible, models are colored and cpu-usage does not go up to 100% :D

thx at all for the time-consuming solution finding


and again the lib.txt for muton to compare if still necessary ;)

edit: models are black when using GLSL + realtime lightning

odie:

--- Quote from: Muton on July 15, 2009, 06:57:50 pm ---And how2 download?
No, i will not install!

--- End quote ---

Eh Muton,
No no, haha, its not for u to install, my dear Muton.
This file is for Thyranim to see if we can rectify the libraries required for the CB compilation, which seemed to work for him. :D


--- Quote from: Thyranim on July 15, 2009, 06:59:26 pm ---Downloaded and rebuild with your package
-> GLSL can now be activated and playing is still possible, models are colored and cpu-usage does not go up to 100% :D

--- End quote ---

Yayness!


--- Quote from: Thyranim on July 15, 2009, 06:59:26 pm ---thx at all for the time-consuming solution finding

--- End quote ---

No prob. :D Glad it helped.


--- Quote from: Thyranim on July 15, 2009, 06:59:26 pm ---and again the lib.txt for muton to compare if still necessary ;)

edit: models are black when using GLSL + realtime lightning

--- End quote ---

Eh, i downloaded the txt file but the nos does not make sense for me.

Probably have to get geever / mattn / one of the other developers more specialised in the graphics side to take a looky. :D

All the best! :D

Muton:
a quick filesize compare showed me this

odie own one file more
libgtkglext-win32-1.0.a 17.12.2008 19:46 405466

copy this file from odie to my C::B inside the same directory
recompile ufo.exe
and try again

If this dosent help to produce the same result as with odies C::B
please do this
replace V:\MinGW with your path to mingw and %tmp%\Muton.txt with odie for odies C::B
for /f %a in ('dir V:\MinGW\lib\* /B /S /A') do @V:\MinGW\bin\md5sum.exe -b "%a" >>"%tmp%\Muton.txt"
for /f %a in ('dir V:\MinGW\include\* /B /S /A') do @V:\MinGW\bin\md5sum.exe -b "%a">>"%tmp%\Muton.txt"

> This file is for Thyranim to see if we can rectify the libraries required for the CB compilation, which seemed to work for him.
and who is tracing down the bug?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version