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Compiling for Windows (Thread Tracking for Thyranim)

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Another Guy:
Weird... I'm using mutton's C::B package too and it works just fine for me. And I had used exact same drill as Odie described (took me some digging on wiki and forums at the time):
--- Quote from: odie on July 07, 2009, 07:51:28 am ---1) Getting Tortise SVN Installed and configured (See link at point 2)
2) Getting the source SVN from here.
3) Getting Codeblocks package (See link at point 5)
4) Unzipping it and configuring it.
5) Compiling the Source Codes
6) Building the codes, then compile the maps. (Run the dos script -> /base/contrib/scripts/compile_maps.bat). This mean that if u installed into C:\SVN Update\, then the file to run is something like this -> C:\SVN Update\base\contrib\scripts\compile_maps.bat

--- End quote ---

Are u experiencing this problem with any map or a specific map?
Are u compiling debug version or regular version of binaries? (regular version is faster).

Edit: experiment around enabling/disabling texture compression, GLSL Shaders and realtime lighting under video options to see if it helps. Also try using full screen mode as it tend to be a bit faster.

Thyranim:
i think the problem with the speed depends of the problem with the models

but it is the regular version which i'm compiling

and the codeblocks-package mentioned in the wiki doesn't work at all, throws error with ogg, xvid, theora and other after 5 seconds and crash because of too many errors
using the package by muton works without error

i'll try to compilie the debug-version now and see what i can find...
weird thing ... ...


EDIT:
Works with deactivated GLSL Shaders... ???
But why? Why do i have to deactivate it when playing self-compiled game? ...

geever:

--- Quote from: Thyranim on July 10, 2009, 11:10:03 pm ---Works with deactivated GLSL Shaders... ???
But why? Why do i have to deactivate it when playing self-compiled game?
--- End quote ---

Your videocard has "weak" shader.
It has nothing with self compiling. Or at least it shouldn't have. you can check r_programs cvar value in the two versions. Maybe in the packaged GLSL shaders not started.

-geever

Thyranim:
packaged -> r_programs "1" -> everything ok
own -> r_programs "1" -> all black :(

Another Guy:
Well, I just guessed that could work because of the bug description. The fact that it works on package version and not on the self-compiled one is very weird. Maybe u could ask Odie if he is compiling it with some personal option that makes it work for u.

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