Technical support > Feature Requests

RC4 SVN-2359 - Bugs

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HaJo:
updating (via xdelta) to SVN-2359, there are less crashes (thanks!),
but several bugs still remain from the previous version:

* savegames cannot be loaded - this is the biggest issue,
 because it limits testing (and playing+fun) severely

* No errormessage is displayed when loading a savegame fails

* when the aircraft reaches a mission-site, most often "Enter" does not work.
 This is another showstopper

* When this happens, there is no message, and no entry in ufoconsole.log

* Select-Location - dialog is too small (not high + not wide enough)

* To select the site when an aircraft is nearby, it has to be selected twice

* Select Select-Aircraft: no dialog opens for giving commands

* After a mission: equipment is not collected, items on the ground are lost

* no error-dialog when trying to build base#9

* No indication of radar-range, so the player has no idea
 how effective the placement of his bases is

* building another Quarter gives no additional scientists

* broken animation for grenade-launcher:
 after shooting, the soldier wiggles his weapon

* No picture for Heavy-Nano-Armor: in the equipment-screen,
 when outfitting a soldier with this armor, his picture disappears

* same picture for all the rockets, grenade-shells, and normal/heavy laser

* Intro-text is gone

* Typo: "Medicore" ( should be "Mediocre"? )

* Several story-related discontinuities, e.g.
** Interceptor-building (aa-missiles or hangar?)
** Gwanda/Africa: "Aliens escaped from the mine...",  but the mine-mission
 is in Australia/NZ, and it appeared (in my game) later then Gwanda...
** Hellfire Canister (alien item / human package?)


To state the obvious, (and steal a line from Bandobras) :) :
"can please somebody fix these issues, upload + verify ?"

HaJo:

--- Quote from: "HaJo" ---* same picture for all the rockets, grenade-shells, and normal/heavy laser
--- End quote ---

To fill in these gaps, I created some artwork for the RPG-ammo and
grenadelauncher-ammo as simple paintjobs on the original models/pics.

Posted as issue 1535981 on sf.net, see
https://sourceforge.net/tracker/index.php?func=detail&aid=1535981&group_id=157793&atid=805242

Bandobras:

--- Quote from: "HaJo" ---
* when the aircraft reaches a mission-site, most often "Enter" does not work.
 This is another showstopper

--- End quote ---


You mean, when you clik or double click Enter, nothing happens? If so, please post details with messages from "ufo.exe +set developer 1" on the bug-tracker.


--- Quote ---* Select Select-Aircraft: no dialog opens for giving commands
--- End quote ---


One click selects, another opens the dialog. Is it unintuitive?


--- Quote ---* No indication of radar-range, so the player has no idea
 how effective the placement of his bases is
--- End quote ---


Have you build the radar?


--- Quote ---* No picture for Heavy-Nano-Armor: in the equipment-screen,
 when outfitting a soldier with this armor, his picture disappears
--- End quote ---


Should be fixed in trunk.


--- Quote ---* Typo: "Medicore" ( should be "Mediocre"? )
--- End quote ---


Thanks. I've now fixed it in trunk.


--- Quote ---* Several story-related discontinuities, e.g.
** Hellfire Canister (alien item / human package?)

--- End quote ---


What's wrong with that beautiful artifact?

And, can please somebody fix the remaining issues, upload a patch + verify ? (Erm...)

Taku:

--- Quote ---

--- Quote ---* Select Select-Aircraft: no dialog opens for giving commands
--- End quote ---


One click selects, another opens the dialog. Is it unintuitive?

--- End quote ---


If it is always done that way (1. select, 2. do something), it is perfectly fine. But there are several places where it works differently (aside from menues and such).

Bandobras:
Where does it work differently? You mean, on battlescape?

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