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Author Topic: RC4 SVN-2359 - Bugs  (Read 4013 times)

HaJo

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RC4 SVN-2359 - Bugs
« on: August 07, 2006, 03:04:22 pm »
updating (via xdelta) to SVN-2359, there are less crashes (thanks!),
but several bugs still remain from the previous version:

* savegames cannot be loaded - this is the biggest issue,
 because it limits testing (and playing+fun) severely

* No errormessage is displayed when loading a savegame fails

* when the aircraft reaches a mission-site, most often "Enter" does not work.
 This is another showstopper

* When this happens, there is no message, and no entry in ufoconsole.log

* Select-Location - dialog is too small (not high + not wide enough)

* To select the site when an aircraft is nearby, it has to be selected twice

* Select Select-Aircraft: no dialog opens for giving commands

* After a mission: equipment is not collected, items on the ground are lost

* no error-dialog when trying to build base#9

* No indication of radar-range, so the player has no idea
 how effective the placement of his bases is

* building another Quarter gives no additional scientists

* broken animation for grenade-launcher:
 after shooting, the soldier wiggles his weapon

* No picture for Heavy-Nano-Armor: in the equipment-screen,
 when outfitting a soldier with this armor, his picture disappears

* same picture for all the rockets, grenade-shells, and normal/heavy laser

* Intro-text is gone

* Typo: "Medicore" ( should be "Mediocre"? )

* Several story-related discontinuities, e.g.
** Interceptor-building (aa-missiles or hangar?)
** Gwanda/Africa: "Aliens escaped from the mine...",  but the mine-mission
 is in Australia/NZ, and it appeared (in my game) later then Gwanda...
** Hellfire Canister (alien item / human package?)


To state the obvious, (and steal a line from Bandobras) :) :
"can please somebody fix these issues, upload + verify ?"

HaJo

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Re: RC4 SVN-2359 - Bugs
« Reply #1 on: August 07, 2006, 03:46:10 pm »
Quote from: "HaJo"
* same picture for all the rockets, grenade-shells, and normal/heavy laser

To fill in these gaps, I created some artwork for the RPG-ammo and
grenadelauncher-ammo as simple paintjobs on the original models/pics.

Posted as issue 1535981 on sf.net, see
https://sourceforge.net/tracker/index.php?func=detail&aid=1535981&group_id=157793&atid=805242

Offline Bandobras

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Re: RC4 SVN-2359 - Bugs
« Reply #2 on: August 08, 2006, 02:34:58 pm »
Quote from: "HaJo"

* when the aircraft reaches a mission-site, most often "Enter" does not work.
 This is another showstopper


You mean, when you clik or double click Enter, nothing happens? If so, please post details with messages from "ufo.exe +set developer 1" on the bug-tracker.

Quote
* Select Select-Aircraft: no dialog opens for giving commands


One click selects, another opens the dialog. Is it unintuitive?

Quote
* No indication of radar-range, so the player has no idea
 how effective the placement of his bases is


Have you build the radar?

Quote
* No picture for Heavy-Nano-Armor: in the equipment-screen,
 when outfitting a soldier with this armor, his picture disappears


Should be fixed in trunk.

Quote
* Typo: "Medicore" ( should be "Mediocre"? )


Thanks. I've now fixed it in trunk.

Quote
* Several story-related discontinuities, e.g.
** Hellfire Canister (alien item / human package?)


What's wrong with that beautiful artifact?

And, can please somebody fix the remaining issues, upload a patch + verify ? (Erm...)

Taku

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Re: RC4 SVN-2359 - Bugs
« Reply #3 on: August 08, 2006, 04:11:21 pm »
Quote

Quote
* Select Select-Aircraft: no dialog opens for giving commands


One click selects, another opens the dialog. Is it unintuitive?


If it is always done that way (1. select, 2. do something), it is perfectly fine. But there are several places where it works differently (aside from menues and such).

Offline Bandobras

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RC4 SVN-2359 - Bugs
« Reply #4 on: August 08, 2006, 09:12:47 pm »
Where does it work differently? You mean, on battlescape?

HaJo

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Re: RC4 SVN-2359 - Bugs
« Reply #5 on: August 09, 2006, 10:10:03 pm »
Quote from: "HaJo"
* when the aircraft reaches a mission-site, most often "Enter" does not work.

Quote from: "Bandobras"
You mean, when you clik or double click Enter, nothing happens?
If so, please post details with messages from "ufo.exe +set developer 1" on the bug-tracker.

Yes - nothing happens, and no messages in the log.
So not much to report...

Quote from: "HaJo"
* Select Select-Aircraft: no dialog opens for giving commands


Quote from: "Bandobras"
One click selects, another opens the dialog.

The problem is: no dialog opens.

Quote from: "HaJo"
* No indication of radar-range, so the player has no idea
 how effective the placement of his bases is

Quote from: "Bandobras"
Have you build the radar?

Of course I did.
I also suggested to show the radar-coverage around the cursor
when building new bases...

Quote from: "HaJo"
* Several story-related discontinuities, e.g.
** Hellfire Canister (alien item / human package?)

Quote from: "Bandobras"
What's wrong with that beautiful artifact?


If you can read the text in the picture base/models/weapons/incgren/incgren.tga,
the item is most likely not alien :)

Offline Bandobras

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Re: RC4 SVN-2359 - Bugs
« Reply #6 on: August 09, 2006, 10:32:14 pm »
Quote
Yes - nothing happens, and no messages in the log.


Even with "ufo.exe +set developer 1"? Tough luck. I can only hope it is fixed in trunk. If this does not disappear in the latest xdelta, please press on on the sf bugtracker...

Quote
If you can read the text in the picture base/models/weapons/incgren/incgren.tga,
the item is most likely not alien :)


Oh sure, but the weapon is already marked on the wiki as having no model and in TODO as needing a model...

HaJo

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Re: RC4 SVN-2359 - Bugs
« Reply #7 on: August 09, 2006, 10:45:32 pm »
Quote from: "HaJo"
If you can read the text in the picture base/models/weapons/incgren/incgren.tga,
the item is most likely not alien :)

Quote from: "Bandobras"
the weapon is already marked on the wiki as having no model and in TODO as needing a model...

The model is fine as it is (as a human incendiary grenade),
and it wouldn't hurt to have another alien incendiary grenade,
maybe with even cooler effects...

But currently, item / descriptions / research don't quite match.