Development > Artwork
Soldier Uniform Colors for new solider models
vedrit:
Actually, theres a techinque called UV Mapping. Im sure you know of it. A map of the UV Texture points is created, usually in a photosop format, and the image is edited there. It wouldnt be an issue to do that and just overlay the camo over the UV map, save, rinse, repeat. If I can get the model into Maya, I can create the UV map in a matter of clicks and save it as something you can open.
PhilRoi:
looks good.
as far as being camo that soldiers would never wear. seems to me that its purely a cosmetic function in the game. The uniforms have no real impact on game mechanics.
I personally think that being able to give very obviously different colored uniforms to different weapon load outs would be very helpful:
snipers wear green
bean(grenades) tossers wear red
assaulters wear blue
etc....
helps me get a quick idea of where my weapon systems are at quickly.
vedrit:
many people do that with the colors already available
Ildamos:
Destructavator, can you desaturate the colors a bit? They're too saturated atm and don't look realistic.
Bartleby's camo pic looks more realistic for instance.
If you can desaturate them a bit, I think they'd look great.
Destructavator:
--- Quote from: Ildamos on June 30, 2009, 08:31:12 pm ---Destructavator, can you desaturate the colors a bit? They're too saturated atm and don't look realistic.
Bartleby's camo pic looks more realistic for instance.
If you can desaturate them a bit, I think they'd look great.
--- End quote ---
I know what you're talking about - I apparently forgot (sorry) to explain that the way the colors look in these group square texture pictures are not exactly the same way they will look on the final model and in the game, because of the material baking process I use with some lighting to make the final textures. When I first did test runs of baking the final texture I went with no lighting, "shadeless," and it didn't turn out as good as now when I use some (subtle) lighting.
When I'm really finished with the soldier models and show some pictures of those, they should look better and have the saturation and other stuff with the colors balanced. If it turns out they don't look better, I suppose I could go back to "shadeless" and de-saturate all the colors first, as you've said.
I guess it depends on how they turn out when the modeling is finished - I could do more than one verision I guess, I don't claim to be an expert modeler (feel free to lecture me if you think I really should do something different to make it come out better).
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